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Author Topic: stupid guards  (Read 503 times)

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j-man

  • Guest
stupid guards
« on: 08 May 2004, 01:29:56 »
Ok, I have a bunch of guards who have two waypoints, sentuary and after that, a hold waypoint. The problem is that they never seem to keep to those waypoints. They just stand there and after a while, they go running off to the other end of the base like they just seen an enemy. But there are no enemies even close tho them >:(. My question is, is there a way to detect what the guards are checking out so that I can remove it from the mission ???

Dubieman

  • Guest
Re:stupid guards
« Reply #1 on: 08 May 2004, 04:07:41 »
The only two things I can think of is one the guards may be moving towards a guarded by west where they go to the trigger area defined guarded by west. Two the guards waypoints might need tweaking. What's sentuary?
The hold waypoint should be solid but maybe its your other waypoint? Try diff behaviors too if the guards are not going to be in combat, just eye candy like CARELESS should make them think the enemy is their best friend up unitl being shot. ;)

Actually one more thing might be the problem. Depending on what island is being used, some islands have buildings that oriented to a side. Like some castles will come up as valid targets that are red cause they are castle east etc.
Your guards may be running from that. To detect what's going on, be a squaddie in the guards group (your a follower) The guard should report what's wrong, (Contact! Enemy castle at 12 o clock!) :).

Offline Chris Death

  • Former Staff
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  • Finally Death's gonna get ya
    • OFPEC
Re:stupid guards
« Reply #2 on: 08 May 2004, 04:43:18 »
Sentry i guess is the first waypoint - correct me if i'm wrong

Sentry waypoint will let a unit/group wait until an enemy got
detected

Hold waypoint will let them hold a position but they will still
try to go for engaging enemies engage.

The guarded by trigger comes in handy, if you want a group
with a guard waypoint to guard a specific area.

If you have 3 guarded by west triggers
and 4 groups with guard waypoints (no matter where those
waypoints are), the game will automatically send 3 of those
4 groups each to one of the triggers, while the 4th group will
go to the guard waypoint's position.

If an enemy is detected - group 4 will engage wherever it
is - group 1 - 3 will stick to their guarded by triggers.

:note - off course you would have to set the triggers to:

guarded by (side of the guard groups)

::note - if one of the 3 groups at the guarded by triggers gets
eliminated - group 4 will automatically take place for them to
defend the trigger area.

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted