Like I mentioned above, my spooky script works regardless of what it is "attatched" to, and it can be configured for just about any rate of fire and projectile (all of the rounds are camcreated from a getpos reference point and then setvelocity'd towards the target using some trig). The chinook was just a placeholder of sorts (mainly so the beta wouldn't need an addon). If anyone has any specific requests for what they would like it to do, let me know.
The scripts arent well documented, but I can mold it fairly easily to suit. The advantage of the spooky script is that targets are actually tracked and engaged, one by stinkin' one. The strike ends when all targets in the attack radius are gone (one way or the other). I have an update to the beta script, that causes the targets to react to the strike (instead of just standing around) and wil even cause some units to return fire (out of fustration and stupidity I suspect
) in the direction of the gunship (using invisible targets). My OFP 'puter is currrently offline with some bs tech issues, but I should be up and running again by Friday, and on this (typically) long winded and admittedly rambling note...L8r.
-Grendel