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Author Topic: models  (Read 2109 times)

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lelliott

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models
« on: 06 May 2004, 20:21:54 »
Does anyone know how to get oxygen to apply the textures on the 3DS file.  I have all the textures converted to .paa  but when I open the 3DS file in oxygen it just gives me the frame not a textured model.

Offline shinraiden

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Re:models
« Reply #1 on: 07 May 2004, 06:08:39 »
Try asking over in one of the modeling threads, we only shovel virtual dirt here. Or ask a mod to move the thread.

Thanks.

Offline WizzyWig

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Re:models
« Reply #2 on: 07 May 2004, 07:13:19 »
this could be cool to now as i ahve had to retexture all my models in the past dude to this

ticilli

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Re:models
« Reply #3 on: 15 May 2004, 20:21:57 »
well, i managed to get one applied to a 3ds file converted, what you need to do, is make a folder (youraddon/textures) and put the textures there, then, in the program you made the model (3d max, maya etc), texture it there.

Extract it as a .3ds when done and tick a box if it asks to preserve the texture coordinates.

Import it into O2 and save the .p3d into the youraddon folder, open the texture window at the side, and double click (while hold ctrl) the texture to highlight the faces used by that texture, hold ctrl and click in the front window, and press E.

A new window will open, and at the bottom, there should be a text box to point to the new texture files, browse to the texture in youraddon/texture and click apply, this "should" make it appear in the o2 viewer.

Do the same for the rest of the textures and your all set.

Hope that helps (if i got something wrong then please pm me and i'll try and rectify it)

Uncle Stalin

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Re:models
« Reply #4 on: 25 May 2004, 13:20:55 »
this could be cool to now as i ahve had to retexture all my models in the past dude to this

Visit Uncle Stalin's hompage on www.upskirtteenies.com :D
« Last Edit: 25 May 2004, 13:26:28 by Uncle Stalin »

Offline Planck

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Re:models
« Reply #5 on: 30 May 2004, 20:57:37 »
@Uncle Stalin

I don't think that posting a link to a porn site will endear you to any great extent as far as the moderators are concerned.


Planck
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Pasha_V

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Re:models
« Reply #6 on: 31 May 2004, 02:31:05 »
Quote
Import it into O2 and save the .p3d into the youraddon folder, open the texture window at the side, and double click (while hold ctrl) the texture to highlight the faces used by that texture, hold ctrl and click in the front window, and press E.

Ticilli, when I export a model from 3ds max and open it up with O2, it doesn't have any textures mapped, period. So there isn't anything in the texture window to double click, aside from 'unmapped.' This is even after making sure 'preserve texture coordinates' was selected while exporting. How do you get it to open in O2 with textures mapped out?