Did you mean 1.0 instead of .105?
If anything happens around a group of bad guys (in my experience) the knowsAbout jumps to 1.5, even if no one has actually seen you.
I've seen that stated that 1.0 means they will shoot at you, but its misleading.
Personally I think the knowsAbout function is very broken, as it makes no sense. I've been walking straight towards a bad guy, standing up, and he is shooting at me, yet the knowsAbout level continued to *decrease* as we did so (polling every .5 seconds).
Anytime someone gets shot in a squad, the rest of the squad goes to 1.5, even if they have no idea where the shooter is.
After playing around with it quite a bit, I finally settled on anything higher than 1.5 meaning they *really* knew where I was...though this is also not always accurate. But it is unrealistic (and unfair to the player) to have guards triggered onto your pos based solely on a knowsAbout level of 1.0 - perhaps that was once true and it got changed in the many patches?
I would really enjoy having an "Engaged" event, which would indicate an individual had eyes-on-target (and confirmed as an enemy). It would make scripting much cleaner.
All this is assuming I've not made a gross error in my scripting when monitoring this...always a possibility.
But in this case I really think the function "knowsAbout" is just broken.