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Author Topic: Mission ending help.  (Read 424 times)

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garret64

  • Guest
Mission ending help.
« on: 28 Apr 2004, 17:26:53 »
I need help with two of the endings on my mission:

First: i need a trigger that will detect when everyone in my squad is dead and then end with a mission failed.
BUT!
This mission is a capture mission, and when we capture the general, he joins my group (which ive got done) so i would like it to detect when just the soldiers are dead.

Ive seen triggers to detect when certain people are dead, but you put in the names of the men, but this is going to be a coop multiplayer mission, and i think the names would change depending on what the player has set thier name to be, or mabey whatever name i set them to have in game will stay, i dont know.

Second: i need a tigger that will detect when you and the general are in an area, to end the mission with a success.

thanks

Loup-Garou

  • Guest
Re:Mission ending help.
« Reply #1 on: 28 Apr 2004, 19:10:00 »
I'm not sure but I think "names" and "identities" aren't the same thing for the game ; so, just give a name to each man of your group, and make a trigger like this : Type = End#2, Condition : not (alive soldier1) and not (alive soldier2) and not (alive soldier3) [and so on...], on activation : "X" objStatus "FAILED".
About your second problem, I just know how to detect the player (trigger "linked" to the player with F2)  :-\, but it musn't be difficult... .

garret64

  • Guest
Re:Mission ending help.
« Reply #2 on: 28 Apr 2004, 19:11:40 »
thanks, im thinking they are different too, so ill have to start a game to see i guess.