First Question: I was messing around with the suggestions that TheCaptain made in the SEB Nam Pack Thread (i.e. using the allow fleeing command, toughunit script, and the skill level).
My question involves the skill level. I know that there is a skill slider bar on the unit selection menu. Where TheCaptain
listed the skill, he used numbers such as .25, .5, etc... Is there a command that you can set the skill exactly to those numbers or do you need to guess with the slider. If you have to guess, is the slider set up with 0 on the left and 1 at the right?
Second Question: What is the best way to have a helo circle a town/area while a team assaults the position. Then, after the enemy units are dead, the helicopter would move on to its next waypoint.
I know how to get the chopper to circle the area using the cycle waypoint. Is it possible to add more waypoints after the cycle point and just lock the next one right after it and synch it to a trigger that would unlock it after the enemy is dead?
I haven't tried it yet but i was hoping to save myself some frustration. That is the only way i can think to do it but if there is a better way please let me know.
(Besides, having the spec ops huey circling a town at night blasting away at some poor russians while ten marines assault the town, just looks bad ass.)