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Author Topic: 2 Questions: Skill Level & Chopper Support  (Read 1767 times)

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Bronski

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2 Questions: Skill Level & Chopper Support
« on: 19 Sep 2002, 04:17:52 »
First Question:  I was messing around with the suggestions that TheCaptain made in the SEB Nam Pack Thread (i.e. using the allow fleeing command, toughunit script, and the skill level).

My question involves the skill level.  I know that there is a skill slider bar on the unit selection menu.  Where TheCaptain
listed the skill, he used numbers such as .25, .5, etc...  Is there a command that you can set the skill exactly to those numbers or do you need to guess with the slider.  If you have to guess, is the slider set up with 0 on the left and 1 at the right?


Second Question:  What is the best way to have a helo circle a town/area while a team assaults the position.  Then, after the enemy units are dead, the helicopter would move on to its next waypoint.  

I know how to get the chopper to circle the area using the cycle waypoint.  Is it possible to add more waypoints after the cycle point and just lock the next one right after it and synch it to a trigger that would unlock it after the enemy is dead?

I haven't tried it yet but i was hoping to save myself some frustration.  That is the only way i can think to do it but if there is a better way please let me know.

(Besides, having the spec ops huey circling a town at night blasting away at some poor russians while ten marines assault the town, just looks bad ass.)

Robbo

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Re:2 Questions: Skill Level & Chopper Support
« Reply #1 on: 19 Sep 2002, 05:28:47 »
Q2 You can make a waypoint for the chopper to seek and destroy units in the waypoint radius. Also make a trigger in the city that has 'east not present' for its activation, then make a sync line from the trigger to the seek destroy waypoint and it should continue on its way when the city is clear.
I'm sure i missed something but thats a general guide
Hope that helps
Robbo
« Last Edit: 19 Sep 2002, 05:29:15 by Robbo »

Bronski

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Re:2 Questions: Skill Level & Chopper Support
« Reply #2 on: 19 Sep 2002, 06:09:00 »
Thanks, that probably would work better.  I've just been messing around with the editor lately trying to get the hang of the basics.  

Bronski

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Re:2 Questions: Skill Level & Chopper Support
« Reply #3 on: 19 Sep 2002, 06:38:04 »
I tried it out but something isn't working correctly.  The chopper made one pass, it didn't go on to the next waypoint after the seek and destroy one but it apparently went back to the first way point.

Edit:  I've tried different helo's as well as taking away the trigger.  I'm not having any luck.

Also found out that the TJP DAP (the SOAR chopper) is pretty much invisible to the infantry at night, couldn't get them to fire a singel shot at me, lol.
« Last Edit: 19 Sep 2002, 06:50:55 by Bronski »

Robbo

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Re:2 Questions: Skill Level & Chopper Support
« Reply #4 on: 19 Sep 2002, 08:59:26 »
hmm, odd thats never happened to me, my mistake, i tested to see if what happens on your happens to me, but i don't have have any problems, maybe try to make there mode combat, enagae at will, it that don't work hopefully someone else can help u ???
Try that anyway
Robbo

CrashnBurn

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Re:2 Questions: Skill Level & Chopper Support
« Reply #5 on: 19 Sep 2002, 09:48:56 »
Quote
Is it possible to add more waypoints after the cycle point

Yes it is. Put a move waypoint for the helo after the cycle waypoint. Sync your east not present trigger to the cycle waypoint. When the trigger activates the helo will move on. Make the trigger type switch.
« Last Edit: 19 Sep 2002, 09:50:11 by CrashnBurn »

Bronski

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Re:2 Questions: Skill Level & Chopper Support
« Reply #6 on: 19 Sep 2002, 16:19:29 »
I'll try setting it up both ways.  I've always had trouble with choppers for some reason.  

Anyways, thanks you.

Bronski

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Re:2 Questions: Skill Level & Chopper Support
« Reply #7 on: 19 Sep 2002, 16:47:32 »
The suggestion CrashnBurn made works great.  I got the way Robbo mentioned working better but using the cycle waypoint got the look of what i wanted better.  Thanks to both of you.

Now, does anyone have any idea about #1?  ;D

Offline macguba

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Re:2 Questions: Skill Level & Chopper Support
« Reply #8 on: 19 Sep 2002, 17:43:40 »
Yes, 0 is on the left and 1 is on the right.    Use the markings on the scale to guess where 0.5 is etc ... its accurate enough.  The skill level does make a difference (eg to the marksmanship of the AI unit) but its not sensitive enough that you would notice the difference between 0.49 and 0.5.

You can set skill of a unit exactly if you are using the createUnit command (see [un]official command ref in the Editor's Depot for details) but I don't know any way of resetting it during a mission.
Plenty of reviewed ArmA missions for you to play

Offline LCD

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Re:2 Questions: Skill Level & Chopper Support
« Reply #9 on: 19 Sep 2002, 18:02:22 »
yes there is a way 2 set it wid a command

just use

unitname setskill number (between 0-1)

or u can do it wid hackin da mission.sqm

LCD OUT
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Bronski

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Re:2 Questions: Skill Level & Chopper Support
« Reply #10 on: 19 Sep 2002, 18:43:43 »
Thanks, thats exactly what i needed to know.  After reading LCD's post i remembered i had forgotten to go and find the new command reference for 1.75.  I guess it is a new command for Resistance (or at least it hasn't been in any of the other command references).

Thanks to all who have helped.

I can be sure i'll be back with more q's in the future.  Well, that is if i can't find the answer in the tut's and guides.