I dont agree with you over the balance thing, it can be done with weapons. Either way we do it, either boosting units armour or reducing weapon strenghts, people are still going to have to change thier addons to match with us.
For the uninitiated, this is an issue of, we need weapons to do less damage to units, otherwise there is little point having a wound system, if all the units die without initiating it, because the guns are too powerful or the units are too weak. The solution is either to decrease weapon powers or to increase unit armour until a nice balance is reached.
Neither of these will affect Nightstalker MOD, as a total conversion, we will engineer the thing to work for us.
But for other people who want to use it elsewhere (for sure a version will be released for use in general OFP, as well as for other mods), they will STILL have to edit either their units armour or weapons power. Of course it wont be as hard for you as it is for us, as we will issue advice on what we found to be the best balance, so you wont have to the testing.
The point is, which is easier, increasing units armour or decreasing weapons power? Probably increasing armour, i agree with Silent_64 there.
Anyway, we wont know until it is tested. Testing may reveal we do not even need to make changes, we can only tell at that later time.
And yes we need animators, i suppose we should be grateful we have 2 (silent_64 and maddog)