Home   Help Search Login Register  

Author Topic: custom sound "forest"..  (Read 1182 times)

0 Members and 2 Guests are viewing this topic.

Offline granQ

  • Contributing Member
  • **
    • Anrop.se
custom sound "forest"..
« on: 25 Apr 2004, 15:36:16 »
Hello everyone.

There could be custom sound for the hills, sea and some other.. my sea works perfect and meadows too, but the forest sound doesn't play when i am in a forest, but the meadows sound keeps on playing. So now i wonder how do you define a "forest" in wrptool because there has to be some error there i guess?

from my cpp, don't think the error is there but anyway
Code: [Select]
      class Meadows
         {
            name="$STR_DN_MEADOWS";
            sound[]={"\sfp_penti\sound\meadows.ogg",0.002,1};
            soundNight[]={"\sfp_penti\sound\meadows.ogg",0.002,1};
         };
         class TREES
         {
            name="$STR_DN_TREES";
            sound[]={"\sfp_penti\sound\tree.ogg",0.002,1};
            soundNight[]={"\sfp_penti\sound\tree_night.ogg",0.002,1};
         };
Cura Posterior

Offline shinraiden

  • Members
  • *
  • kiite, mite, katta
Re:custom sound "forest"..
« Reply #1 on: 26 Apr 2004, 17:40:12 »
AS WRPtool only supports writing to 4WVR formatted wrp's at this time, it doesn't have the ability to set environment sound flags, like Visitor or WRPedit which can write to OFPW format.