some stufff i posted on BI fourms
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=806c5671345ceb63eebb812a7a6ecbbb;act=ST;f=54;t=37823;st=0; ***************************************;
; Tomahawk Script and Addon ;
; ***************************************;
;::::::by wizzywig and Raptorsaurus:::::: ;
hi again we have it working fully now just some bugs to fix and one more model to do but i have to say its the most fun addon i have ever made i have not bean able to put it down its like a sexy blonde once played allways played anyway
her is a pic to tease you
Scripts include
1. Cam scripts
2. Tomahawk scripts (32 of them) 556kb in size so i think you should know how much work has gone in to it
3. Satcom control system
4. Missile termination
5. Sat tracking
6. So much more and its easy to use way hay baby
NoseCAM
SATCAM
Mobile command truck / Comms Centre
Just to fill in on a few of the features Wizzywig and I have included in the Tomahawk:
- Smart terrain following guideance system gives Tomahawk true Nap of Earth flight capabilities.
- Map click target marking.
- Control of the target ingress route by map clicking area from which you want the missile to approach the target.
- Control of the launch direction by map clicking the spot where the Tomahawk begins its NOE flight path.
- The waypoint system finds a path that follows valleys and low tarrain features between mountains and hills.
- User can edit waypoints to ensure a path that steers clear of known AA locations.
- Teminate Feature allows Tomahawk to be destroyed by user if a trajectory error was made or if you launch the unit before realizing that friendlies are present in the target area.
- Satalite Tracking system that allows impact zone damage assessment.
- Nose Camera system so you can see what the Tomahawk "sees" right up to impact!
- In nose Camera and Satalite view the Tomahawk parameters are displayed (ASL altitude, AGL alt. current waypoint, distance to waypoint, distance to target, Tomahawk air speed.
I am currently working on adding compass heading, bearing to target, & systems status (damage indicator).
In initial tests the Tomahawk fairs very well against standard Shilka AA. The AI controled Shilkas can shoot it down, but its low level NOE flight and high speed make it very tough to hit which coincides with the characteristics of the actual Tomahawk cruise missile. Out of 10 missile purposely sent through high Shilka density areas about 7 to 8 of the missiles make it to the target!
The final version Tomahawk will provide two options for war heads. These will be: bunker busting for taking out specific targets with minimum colateral damage or high exlplosive area effect for use against mixed armor/infantry positions. The current beta version has the area affect warhead (its more fun to test with that one :-).
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