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Author Topic: Tomahawk Cruise Missile  (Read 2414 times)

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Offline Raptorsaurus

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Tomahawk Cruise Missile
« on: 23 Apr 2004, 07:22:03 »
The Tomahawk Crusie Missile Addon by Wizzywig and Raptorsaurus is nearing completion.  I am curently making some touchups to some missile guidance scripts and Wizzywig is working on improving the textures on some of the launch vehicles (if any good texturers out there want to help please contact Wizzywig or myself).  I am also working on a cool demo mission, but we may release a beta test with a simple test mission.  Here is a screen shot of a Tomahawk being launched from a mobile ground launcher.

« Last Edit: 23 Apr 2004, 07:28:29 by Raptorsaurus »

Offline WizzyWig

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Re:Tomahawk Cruise Missile
« Reply #1 on: 23 Apr 2004, 07:42:51 »
some stufff i posted on BI fourms
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=806c5671345ceb63eebb812a7a6ecbbb;act=ST;f=54;t=37823;st=0
; ***************************************;
;           Tomahawk Script  and Addon                     ;
; ***************************************;
;::::::by wizzywig and Raptorsaurus::::::                 ;

hi again we have it working fully now just some bugs to fix and one more model to do but i have to say its the most fun addon i have ever made i have not bean able to put it down its like a sexy blonde once played allways played anyway
her is a pic to tease you

Scripts include
1. Cam scripts
2. Tomahawk scripts (32 of them) 556kb in size so i think you should know how much work has gone in to it
3. Satcom control system
4. Missile termination
5. Sat tracking
6. So much more and its easy to use way hay baby

NoseCAM

SATCAM

Mobile command truck / Comms Centre

Just to fill in on a few of the features Wizzywig and I have included in the Tomahawk:

- Smart terrain following guideance system gives Tomahawk true Nap of Earth flight capabilities.
- Map click target marking.
- Control of the target ingress route by map clicking area from which you want the missile to approach the target.
- Control of the launch direction by map clicking the spot where the Tomahawk begins its NOE flight path.
- The waypoint system finds a path that follows valleys and low tarrain features between mountains and hills.
- User can edit waypoints to ensure a path that steers clear of known AA locations.
- Teminate Feature allows Tomahawk to be destroyed by user if a trajectory error was made or if you launch the unit before realizing that friendlies are present in the target area.
- Satalite Tracking system that allows impact zone damage assessment.
- Nose Camera system so you can see what the Tomahawk "sees" right up to impact!
- In nose Camera and Satalite view the Tomahawk parameters are displayed (ASL altitude, AGL alt. current waypoint, distance to waypoint, distance to target, Tomahawk air speed.

I am currently working on adding compass heading, bearing to target, & systems status (damage indicator).

In initial tests the Tomahawk fairs very well against standard Shilka AA.  The AI controled Shilkas can shoot it down, but its low level NOE flight and high speed make it very tough to hit which coincides with the characteristics of the actual Tomahawk cruise missile.  Out of 10 missile purposely sent through high Shilka density areas about 7 to 8 of the missiles make it to the target!

The final version Tomahawk will provide two options for war heads. These will be:  bunker busting for taking out specific targets with minimum colateral damage or high exlplosive area effect for use against mixed armor/infantry positions.  The current beta version has the area affect warhead (its more fun to test with that one :-).

NEW PICS



Homefry31464

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Re:Tomahawk Cruise Missile
« Reply #2 on: 23 Apr 2004, 16:18:26 »
Looks really good!

Teryan

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Re:Tomahawk Cruise Missile
« Reply #3 on: 23 Apr 2004, 16:53:05 »
Look great, keep going!

Offline WizzyWig

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Re:Tomahawk Cruise Missile
« Reply #4 on: 23 Apr 2004, 16:57:04 »
textura makeer/ applyer needed!!!!

DBR_ONIX

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Re:Tomahawk Cruise Missile
« Reply #5 on: 23 Apr 2004, 17:47:47 »
Looks really good :)
There was a tomahawk missile ages back.. It was configured as a plane, and you could fly it :P
But this looks waaaay superiour :)

Whats the eta of the release? :)
- Ben

Offline WizzyWig

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Re:Tomahawk Cruise Missile
« Reply #6 on: 23 Apr 2004, 19:18:16 »
eta is as soon as some one helps with textures

Offline WizzyWig

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Re:Tomahawk Cruise Missile
« Reply #7 on: 27 Apr 2004, 19:43:48 »
« Last Edit: 27 Apr 2004, 19:45:20 by WizzyWig »

Offline WizzyWig

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Re:Tomahawk Cruise Missile
« Reply #8 on: 29 Apr 2004, 02:44:43 »
Some stuff tomahawks currently dose
more details will be in readme
Scripts include
1   Nose cam
2   Tomahawk scripts now reduced to 100kb from 512kb
3   Satcom control system
4   Missile termination
5   Satellite tracking
6   Warhead selection
7   Damage detector
8   Auto arming
9   Launch vehicle
10 Auto Navpoint plotting system
11 Navpoint edit (move waypoint with a click on mouse)

Displays

Altitude: ASL (Above sea level)
Altitude: AGL (Above ground level)
Air Speed
Map Grid
Scramble code
Next WP
WP Distance
Target Distance
Warhead (See warheads below)
Status (Armed - Unarmed)
Damage (See damage below)

Warheads

1 "Anti Structure & Area Effect"
2 "Bunker Buster w/ Min Collateral Effect"
3 "Aerial Blast Spreading High Explosive Cluster Bombs"
4 "Area Effect Anti Armour"
5 "Area Effect Anti Personnel"
6 "Low Yield Tactical Nuclear"

Damage

1.0 "System Crash"
0.9 "turbojet subsonic engine"
0.8 "System Navigation Scanner"
0.7 "Main fuel tank"
0.6 "terrain matching system"
0.5 "digital scene matching illuminator"
0.4 "infrared imagery sensor"
0.3 "System Guidance"
0.2 "GPS satellite guidance"
0.1 "System damage"
0.0 "System OK"

Jake Trans

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Re:Tomahawk Cruise Missile
« Reply #9 on: 29 Apr 2004, 20:46:02 »
Wow,
I can't believe you can make OFP do that
Keep going  ;D

Nulear_Man

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Re:Tomahawk Cruise Missile
« Reply #10 on: 02 May 2004, 02:26:33 »
Sweet 8)

Teryan

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Re:Tomahawk Cruise Missile
« Reply #11 on: 02 May 2004, 23:59:21 »
You guys find a texture artists yet?  If not, i'm still new but I will help if needed.
BTW movie looked great.

Offline WizzyWig

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Re:Tomahawk Cruise Missile
« Reply #12 on: 05 May 2004, 12:08:08 »
Here is a list of the features our Tomahawk includes: (**UPDATED**)
Code: [Select]
1.  Satcom control system
2.  Map Click Target Marking
3.  Map Click Initial Point marking (defines ingress direction to target)
4.  Automatic waypoint system (maps course between hills and through valleys)
5.  Waypoint manual editing system
6.  True NOE (Nap of Earth) Terrain Following system
7.  Nose camera view
8.  Satalite tracking view
9.  Missile termination option (in case friendlies found at target while missile en-route)
10.  Auto Arming at Terminal Point (warhead will not explode until it is armed)
11.  360° Tomahawk tracking system (in map view)
12.  Warhead selection
 
In camera or satalite tracking view the following information is displayed
 
Altitude: ASL (Above sea level)
Altitude: AGL (Above ground level)
Air Speed
Map Grid
Scramble code
Next WP
WP Distance
Target Distance
Warhead (See warheads below)
Status (Armed - Unarmed)
Damage
 
Damage System displayed for various damage levels
 
1.0 "System Crash"
0.9 "turbojet subsonic engine"
0.8 "System Navigation Scanner"
0.7 "Main fuel tank"
0.6 "terrain matching system"
0.5 "digital scene matching illuminator"
0.4 "infrared imagery sensor"
0.3 "System Guidance"
0.2 "GPS satellite guidance"
0.1 "System damage"
0.0 "System OK"
 
To be Added soon to the display information:
 
Heading of Tomahawk
Bearing to Target
 
 
Here are the current warhead types we have or are working on:
 
Warheads
 
1.   "Anti Structure HCE"  (High Collateral Effect)
2.   "Bunker Buster LCE" (Low Collateral Effect)
3.   "Aerial Blast HECB" (High Explosive Cluster Bombs)
4.   "Aerial Blast ATCB" (Anti Tank/Armor Cluster Bombs)
5.   "Aerial Blast APCB" (Anti Personel Cluster Bombs)
6.   "Low Yield Tactical Nuclear"
7.   "Poison Gas"
 
If the missile is damaged it currently is set to lose accuracy
 
Possible damage system improvements:
 
Each system can be listed with its % functionality.  As damage occurs the damage will be randomly distributed to various systems and the missile will acutally loose capability in that damaged system.  For example if the Terrain Mapping system is only at 75% the Tomahawk will only have 75% of its normal Nap Of Earth following ability which will make it stray 75% higher and lower in altitude compared to it current settings.

Homefry31464

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Re:Tomahawk Cruise Missile
« Reply #13 on: 06 May 2004, 00:51:42 »
That sounds awesome man, really good stuff there.  Can it be launched, or similated, to be launched from an aircraft, or a ship?

Offline WizzyWig

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Re:Tomahawk Cruise Missile
« Reply #14 on: 06 May 2004, 02:16:23 »
it can be adapted to be launched by any unit\craft at the moment we have it being launched from a ground launcher

Offline revellion

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Re:Tomahawk Cruise Missile
« Reply #15 on: 01 Jun 2004, 14:24:36 »
Nice work, something to compete with the CoC_Tomahawks :)
We'll see something interesting in a few weeks is guess
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