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Author Topic: Destroing Bridge  (Read 534 times)

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Peter haroski

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Destroing Bridge
« on: 18 Apr 2004, 10:13:32 »
How I can make unit1 fire the bridge in Nogova, example unit1 dofire bridge17662(that is id(maeby) or unit1 dofire id17662, or is there command to destroy the bridge

Offline dmakatra

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  • Better known as Armsty
Re:Destroing Bridge
« Reply #1 on: 18 Apr 2004, 10:41:08 »
object XXXX setdammage 1.0 will destroy the selected section of the bridge. I don't think AI want to fire at objects so faking it with setdammage is the only thing I can come up with,

:beat: *Gets Shot* :beat:

Peter haroski

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Re:Destroing Bridge
« Reply #2 on: 18 Apr 2004, 11:55:24 »
DO I have to write bridges id to that xxxxx

Offline dmakatra

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  • Better known as Armsty
Re:Destroing Bridge
« Reply #3 on: 18 Apr 2004, 11:57:07 »
Yup. If the desired bridge segment Id is, say, 111111, you need to type:

object 111111 setdammage 1.0

:beat: *Gets Shot* :beat:

Dubieman

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Re:Destroing Bridge
« Reply #4 on: 21 Apr 2004, 19:45:29 »
How about scripting an explosion in there? You put in
obj 1111 setdammage 1 and also include like a camcreate shell125 or something so the bridge doesn't just collapse.