You must also know that you need to make a description.ext file like so...
//just a lil description file very similar to C++
//ok, to start you need to make the main function.
class CfgSounds
{
//indentation is always good
//just a list of the sounds without the .ogg ext.
sounds[] = {blabla,blabla2,etc};
//now include a definition for each sound.
class blabla
{
//name of song that you would call thru a trigger, etc.
name="blabla";
//place in the mission folder you would find the sound,volume,and pitch
sound[] = {\sound\blabla.ogg};
//if you want some kind of titletext message to appear with the sound, include this
titles[] = {1,"Text Here"};
};
//now you would have to do the above for each sound file
};
//i hope this helps
Cheers,
Sniper_Kyle ;D