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Destroing Bridge
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Topic: Destroing Bridge (Read 535 times)
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Peter haroski
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Destroing Bridge
«
on:
18 Apr 2004, 10:13:32 »
How I can make unit1 fire the bridge in Nogova, example unit1 dofire bridge17662(that is id(maeby) or unit1 dofire id17662, or is there command to destroy the bridge
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dmakatra
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Better known as Armsty
Re:Destroing Bridge
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Reply #1 on:
18 Apr 2004, 10:41:08 »
object XXXX setdammage 1.0
will destroy the selected section of the bridge. I don't think AI want to fire at objects so faking it with setdammage is the only thing I can come up with,
:beat: *Gets Shot* :beat:
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Peter haroski
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Re:Destroing Bridge
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Reply #2 on:
18 Apr 2004, 11:55:24 »
DO I have to write bridges id to that xxxxx
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dmakatra
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Better known as Armsty
Re:Destroing Bridge
«
Reply #3 on:
18 Apr 2004, 11:57:07 »
Yup. If the desired bridge segment Id is, say, 111111, you need to type:
object 111111 setdammage 1.0
:beat: *Gets Shot* :beat:
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Dubieman
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Re:Destroing Bridge
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Reply #4 on:
21 Apr 2004, 19:45:29 »
How about scripting an explosion in there? You put in
obj 1111 setdammage 1 and also include like a camcreate shell125 or something so the bridge doesn't just collapse.
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Destroing Bridge
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