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Author Topic: let there be night- only!!  (Read 807 times)

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marengo1

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let there be night- only!!
« on: 10 Feb 2004, 22:24:28 »
I'm making a 1944 DDay pre dawn commando raid mission. I have a problem in the intro. The time of day for the intro is near dark. The camera scene shows up automatically in the green tones of night vision visuals.  8)Obviously it doesn't mix with 1944!How can I edit the cutscene so that it shows as silhoutted units against reddish pre dawn skies only?

GrimMonkey

  • Guest
Re:let there be night- only!!
« Reply #1 on: 11 Feb 2004, 02:09:04 »
If you are using triggers for the cutscene, goto "Trig". If not, goto "Don't"

#Trig
A unit might have NV goggles.
You just have to get rid of them:
Code: [Select]
Unit RemoveWeapon "NVGoggles"
Or set the unit to 'Stealth'.

If that's not it, then I don't know...

#Don't
Don't know. Sorry to bother you.


Beware the GrimMonkey
« Last Edit: 11 Feb 2004, 02:11:17 by GrimMonkey »

xenofanes

  • Guest
Re:let there be night- only!!
« Reply #2 on: 11 Feb 2004, 14:19:57 »
The nightvision-effect appears when the player-unit has nightvisiongoggles - so just remove them from this guy. You should also remove them from all the other units that have them because it's 1944, right  ;)

marengo1

  • Guest
Re:let there be night- only!!
« Reply #3 on: 15 Feb 2004, 09:11:24 »
thanks guys...
 yes,the 1944 Higgins landing craft addon I'm using for some reason has an AI driver who is equipped as a 1990's GI- complete with NV gogs,amongst other things :o.
  I did a 'removeall weapons this' in the boat's init line but the driver still shows up in his modern day togs!?  I'm sure every other soldier in the intro-being 1944 addons,don't have nV gogs, so any other suggestions on how to divest this driver off his gear will be appreciated so as I can get the intro running. 8)

j-man

  • Guest
Re:let there be night- only!!
« Reply #4 on: 15 Feb 2004, 09:23:12 »
I think the command is

Code: [Select]
removeallweapons this
But if that dosn't work then create a trigger make sure it: covers the entire map, is activated by anybody and its name is "everyone" (without quotes)

then in the onactivation field, type

Code: [Select]
{_x removeweapon "NVGoggles"} foreach list everyone
This should remove NVG from everyone, just incase sombody has one.

GrimMonkey

  • Guest
Re:let there be night- only!!
« Reply #5 on: 15 Feb 2004, 18:11:54 »
I think:
Code: [Select]
{_x RemoveWeapon "NVGoggles"} ForEach ThislistWould work better, it's just my opinion, anyway.


Beware the GrimMonkey

marengo1

  • Guest
Re:let there be night- only!!
« Reply #6 on: 16 Feb 2004, 01:11:37 »
thanks again. I'm curious-is there a difference to how a script works if one writes in lower or upper case at the start of words
ie, AddWeapon ------addweapon  or foreach ----- ForEach ?
appreciation in advance

Offline Kuro

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Re:let there be night- only!!
« Reply #7 on: 16 Feb 2004, 04:29:59 »
No difference, just easier to read.

marengo1

  • Guest
Re:let there be night- only!!
« Reply #8 on: 18 Feb 2004, 08:23:57 »
hmmm, i did the script and followed your advice on area to be covered by the trigger but no luck, still greenovision.... what else should I be making sure of in that trigger. ???

marengo1

  • Guest
Re:let there be night- only!!
« Reply #9 on: 14 Apr 2004, 17:40:59 »
bump up
Coing back to that cutscene after a break. Anymore ideas?

DBR_ONIX

  • Guest
Re:let there be night- only!!
« Reply #10 on: 14 Apr 2004, 20:24:22 »
Right.. Who do you have the player as?
If you press the N button (What ever you have the NVG button set as) stop this?
if so he still has NVGs
;)
- Ben

Offline Maddmatt

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Re:let there be night- only!!
« Reply #11 on: 17 Apr 2004, 19:31:44 »
Why don't you make someone else who does not have nv goggles the player? :P It can't be that hard :-\

By typing "removeallweapons this" into the boats init line you are removing the boats weapons, not the crew :tomato:

Just make someone else the player! :moon:
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