LOL!
Hey, It's still Friday during "work hours" in my neck of the woods! When I get home, unwind a little and appease my wife...then I'll post a demo of the latest version:
So far I've done most of the ground work for the AI compatible SimFlak (guess I need to see if someone can edit out that "no AI" bit).
All the mission designer has to do is place an empty unit on the map where he wants the "radar" vehicle to be, name it, and place that name in the radarlist array in the init.sqs. The script will then create flak guns with AI crews around the radar vehicle.
The user can also edit commented portions of the init.sqs to define parameters like what you want the flak unit to be, how many per radar, how far from the radar they are placed, what unit they are crewed by (all so far-more options to come). This all works now, and all the created units have the radar fuzed airbusting ammo feature.
Still in development is the target handoff feature, skill adjustment, and invis target spoofing.
-Grendel