Hey guys,
as some of you might have guessed, I am doing a night attack mission involving paratroopers. See
this thread for further information.
The "Target" I am talking about in the other thread is a power plant on trinity, so naturally I want to switch the streetlights off in a rather large area after the plant has been hit. As for the SP Version (I might do MP later), the player will supervise the attack on the plant, then lead a group into a nearby base to steal a vehicle. As the player's group has NV and the russian guards dont, it will make things a lot easier when the light is out (hehe... at least for a short while...), so I need to switch off the streetlights in a trigger's area. The trigger simply checks for the plant's damage and runs a script if the plant is destroyed. That is the easy part.
Now, I started looking up the streetlights using the object ids and then adding them to the script:
object 12345 switchlight["OFF"];
and so on.
After 2 hours and 30 lights, I swore to god there had to be an easier way than running around the island and looking up object ids in the editor...
Maybe someone can help me?
Cheers
PiLLe