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Author Topic: Exploding barrels  (Read 1156 times)

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RTechnix

  • Guest
Re:Exploding barrels
« Reply #15 on: 13 Apr 2004, 19:32:13 »
It works fine shooting at them, but when I make a trigger go barrelname exec "explode.sqs" it doesn't work.  ???

Grendel

  • Guest
Re:Exploding barrels
« Reply #16 on: 14 Apr 2004, 06:12:57 »
Hey everyone!

Thanks for all the interest, first of all. :)

Thanks for the kind words and the screenie Asmodeus.  To make the fire flicker less, all I need to do is increase the "lifetime" of the particles to 2 seconds or so...I'll play with it.

I forgot to use a ";" to disable that sidechat, sorry.  I was using it to bug test/troubleshoot the previous problem where the barrels were triggering a loop each time it went off.  Guess I got used to it and forgot to take it out.

RTechnix, your question raises some of my own...I assume you want the barrel to explode when the trigger conditions are met, and not if it gets shot.  If this is the case, are you putting the barrel name in brackets like so:

[barrelname] exec "explode.sqs"

or just like you typed: barrelname exec "explode.sqs"

it will only work with the brackets.

-Grendel

RTechnix

  • Guest
Re:Exploding barrels
« Reply #17 on: 14 Apr 2004, 18:03:56 »
Oh I see.  I wasn't using brackets but I guess you need too.  Anyhow its a great script with lots of uses