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Author Topic: Snipers  (Read 555 times)

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RTechnix

  • Guest
Snipers
« on: 12 Apr 2004, 05:00:40 »
Working on some stuff and need some help with making it feel more realistic.  I need snipers to...well snipe, but they seem very unobservant unless your firing at them.  So any good scripts or something to work this out?  thanks

hooahman

  • Guest
Re:Snipers
« Reply #1 on: 12 Apr 2004, 05:30:39 »
I searched the Editors Depot for less than 3 minutes and found your answer :-\.  Just search!!!  Anyway, here is your answer:
AI Enchancer v1.1, by Bremmer

Also, these 2 scripts sound good for a sniper mission as well:
Sniper Script, by Pica
A little script which will make a sniper move between positions after each shot. Its good for keeping the player on his toes.
Tracking Script, by Bulletmarket
This script allows you specify a unit to be "tracked" or followed by another unit
« Last Edit: 12 Apr 2004, 05:34:27 by hooahman »

RTechnix

  • Guest
Re:Snipers
« Reply #2 on: 12 Apr 2004, 06:14:08 »
I've seen the first link you had before.  It doesnt say anything about snipers =\  The other two are useful too but I need some things for sniping instead of chasing.  They won't really notice and take aim of you if youre pretty far away.  I know there use to be a script for a sniper to automatically know your location and stuff but I dunno where it disappeared to.

Or maybe those work for that too.  I havent really tried any of them out yet.

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Snipers
« Reply #3 on: 12 Apr 2004, 09:07:20 »
well, you can also put a few snipers on the map,
maybe set their "placement radius" to 150 or alike
and then add some triggers... stuff like:

cond:
player distance sniper1 < 200

on activ:
sniper1 dofire player


========

 :o oh, and put this in teir INIT field :

dostop this; this setUnitPos "Down" :-*
« Last Edit: 12 Apr 2004, 09:08:48 by Tomb »

RTechnix

  • Guest
Re:Snipers
« Reply #4 on: 12 Apr 2004, 17:55:55 »
oo, that might work.  Thanks

Loup-Garou

  • Guest
Re:Snipers
« Reply #5 on: 13 Apr 2004, 16:36:41 »
Don't forget to RAISE the snipers' skill (if you didn't it before... ;D).

asmodeus

  • Guest
Re:Snipers
« Reply #6 on: 13 Apr 2004, 20:31:48 »
Another good thing to think about using is the "knowsabout" command.

Check the command reference for details, but it essentially makes the unit aware of the other specified unit.   ;D

Asmo