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Author Topic: Why anything doesnt happen?  (Read 488 times)

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Peter haroski

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Why anything doesnt happen?
« on: 15 Apr 2004, 19:19:48 »
I readed Nave_Seals tutorial, tryed Cool studio, but still I doesnt hear anything in mision, well im making sound named haloo.
I made description like this
class CFGSounds
{
 sounds[]=
 {
   haloo
 };

 class haloo
 {
   name = "haloo";
   sound[] ={\sound\haloo.ogg, db+0, 1.0};
   titles= { };
  };
};
after that there is haloo named sound in sound drop, but only thing what happens is I get some error "titles\ not an array. well, I tryed to but script like this..
class CfgMusic
{
  tracks[]=
  {
      haloo
  };
 
  class haloo
  {
      name = "haloo";
      sound[] = {\music\haloo.ogg, db+0, 1.0};
  };
  };
and I maked foulder called music and put "haloo" file to there, and ques what happend? NOTHING! Absolutely nothing.... :gunman: :'( then, I tryed ofp cool studio. I get it in the game, I set volume to +10 and 1.0, I pressed haloo sound in sound list, and but it to trigger, trigger activated, but I DIDNT HEAR ANYTHING! ARgh! What should I do?

Offline The-Architect

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Re:Why anything doesnt happen?
« Reply #1 on: 15 Apr 2004, 19:39:29 »
Here are a couple of related threads.
I (The-Architect) have posted some stuff which may or may not help you.

http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=16377;start=0

http://www.ofpec.com/yabbse/index.php?board=9;action=display;threadid=15976;start=0

Hope they are some help to you.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline Jezuro

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Re:Why anything doesnt happen?
« Reply #2 on: 15 Apr 2004, 19:43:19 »
Try this template:

class CfgSounds
{
   sounds[] = { };

   class haloo
   {
      name = "Haloo";
      sound[] = {"haloo.ogg", db, 1.0};
      titles[] = {};   
   };
};

class CfgMusic
{
   tracks[] = {haloo};

   class haloo
   {
      name = "Haloo"
      sound[] = {\Music\haloo.ogg, db, 1.0};
   };
};
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