make a script, put the following in:
;scriptname.sqs
UnassignVehicle playername
playername action ["eject",heliname]
then in the game, make a trigger with a radius over where u want him to unload, group the trigger to the heli with (F2)
in the triggers On Activation field type:
[] exec "scriptname.sqs"
---------------------------------------
or maybe u can put the:
UnassignVehicle playername; playername action ["eject",heliname]
in that triggers on activation instead of making the script..?