Loading up : I get the same error as O'Neil, so I De-PBO the file, and remove the sebnam_1a or what ever the line was in the needed addon bit.
I load it up in the mission editor, preview "Unknowen class SEB_M60" error (Close enough
)
I remove all references to the M60 person, and replace them with some other radom person (I mission.sqm)
The same with a SEB_M113 thing (I saw a download for this a while ago, but didn't download it), replaced it with the only tank-type thing I could remeber of hand, M1Abrams
I preview the mission, and
, it loads.....
Overview/Breifing : Not too bad, told me all I needed to know (I had to use the map version as I De-PBO-ed the file, and it doesn't come up at the begging then).
Nice little picture on the overview, btw
Intro : The cut scene was okay. I didn't like how the truck just suddenly stoped, burst in to flames and smoke.. Maybe you should have the helo stopped, and with smoke pouring out.
Begining : Good, every one around a map, maybe someone should say something like cya later, or good luck
I get in the helo, realise it's the wrong one, and get in the right one. Saves (Good idea).
Take off, and fly and pick up the mechanic (Is this what the mechanist is?)
On the way over, there is a spelling mistake in the radio message, "Roger Mercuty, we are waiting fot you, that's a green smoke, over"
fot = for
The smoke greande and stuff is fine. But who threw it? They're all miles away! Minor niggle that, though.
Drop of the mechanic okay. He repairs the truck.. Could you maybe tell me what's going on here, via a radio message, like the mechanic is shouting to be "Thanks, I'll fix the truck now. It'll take a minute" or something?
The way back.. I couldn't see any of the enemys, only saw a bit of tracer fire, so right clicked over there a few times, can got a lock, spun the heli around for the gunner, and told him to fire.. About 10seconds later he didn't seem to stop, so I called cease fire.
Took an other target, fired for 5seconds.
The artiley is okay, not sure what it is directed at though.. Those people don't seem to like forest's much
Flying back, the truck is moving a little slowly for someone under heavy fire.
"Charlie 3O'clock"
Spin round, right click and get the gunner to open fire, M60 ammo = 0.. Opps
Anyway, I just fly quickly, esp after I am hit by some small arms fire and am injured.
I fly a little too fast, and lose the truck.
Flying over where I last was it, I get the debreifing (Attched image)
Anyway, I get the failed message, it could be written better ::
Too bad : The truck failed in Charlie hands ! And it's due to YOU !
Change to
Too bad : The truck was destroyed by the Charlies! The mechanic is dead, the truck is destroyed, and it's cargo could very well be in they're hands. And it's all your fault.
And in the breifing html file ::
happy with us, so later they will send us a part of this truck loading...not exactely ammo but as vital
Could be changed to
.........happy with us, so later they will send us a part of this truck cargo...not exactly ammo but just as vital........
Overall : Very good, the best heli mission I've seen (Well, thats partly because I've not seen very many..), the base doesn't seem like it is deserted (quite the oposite, it really feels like theres a war going on
).
The chopper doesn't have nearly enough ammo to hold of the attackers.. Isn't there a gun ship I can call in for back up?
Also, the attackers are all on the left, and it's a right hand side gun
Could be better with a left handed one
Other : A few spelling mistakes, and some sentences could be writing better, but radio converations like the take of clearence are good. What about, maybe, a few randomly chosen "good bye lines", like "have a nice flight", "have a good time out there", "good luck, see ya soon", ect... It would give it a more realistic, and replable fell
Oh, and after I failed the first time, I change my heli to a gunship
Though I screwed up the landing when I am to drop of the mechanic, and it fliped over and blew up
Then I exited ofp to write this
Anyway, it's a very good helicopter mission, one of the few heli missions as well.. And the fact your making a whole series of missions is amazing!
Last thing, a idea for how to release the mission.. Release single missions as you complete/beta test them, then once you have them all finished (All theatres), put them all in one big pack, and another with them seperated into the different theatres (Like Nam, Mogadisu( ? ) etc)
That way people can download a few mission, complete them, and get the rest as they want.. And don't have to wait for hours to download the whole lot at once.
But still give them the option to download the whole lot at once aswell (Once your done)
Right, I think I have covered pretty much all I have to say
Very nicely made mission.. Can't wait for more
- Ben
PS I typed this in notepad, then came online and just saw the bit about the missing addons.. I've not checked yet, but you can basicly ignore the loading up bit...