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Author Topic: changing unit or object size by scaling  (Read 537 times)

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shootmenow

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changing unit or object size by scaling
« on: 10 Apr 2004, 07:54:52 »
I recall reading about how to scale objects from the init line or .cpp or .sqs file but now I can't remember the where or how.  

I've tried multiple types of searches in the forums and gone through the command references but nothing has turned up.

I'm beginning to think I may have imagined it somehow or am remembering a different game engine than OpFlash.

Does this ring any bells with anyone?

Offline h-

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Re:changing unit or object size by scaling
« Reply #1 on: 10 Apr 2004, 08:00:12 »
No...
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
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illmatic

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Re:changing unit or object size by scaling
« Reply #2 on: 10 Apr 2004, 14:45:54 »
you can only change the units scale from the p3d (addon file in o2)

Offline Maddmatt

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Re:changing unit or object size by scaling
« Reply #3 on: 11 Apr 2004, 19:08:48 »
Thats in island editing. You can choose the scale of the object size when placing on islands.

It can't be done in the mission editor.   :'(


 8)
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csde-PiLLe

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CNN-BREAKING NEWS
« Reply #4 on: 16 Apr 2004, 05:08:25 »
CNN BREAKING NEWS - CNN BREAKING NEWS - CNN BREAKING NEWS - CNN BREAKING NEWS - CNN BREAKING NEWS -

As our correspondent, Ihmey Arhs, reported, there are giant soldiers currently attacking the island of Malden. It seems the 45-foot creatures are the result of irresponsible genetic engineering by the russian military scientists.



Comment: That what most missions would look like if you could scale units....

Tom Norman

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Re:changing unit or object size by scaling
« Reply #5 on: 16 Apr 2004, 07:34:43 »
LOL!   ;D