Try prefixing all your road textures with silnice or asfalt or cesta, depending on which type of road you made.
cesta is a dirt road.
asfalt is a asphalt road.
silnice is a 'clean' street type road or highway.
Here is some info I was able to gather today.
class CfgSurfaces
{
class Roadway
{
access = ReadOnly;
files=silnice*;
rough=0.005;
dust=0.01;
soundEnviron = road;
};
class Asfalt: Roadway
{
access = ReadOnly;
files=asfalt*;
rough=0.01;
dust=0.05;
soundEnviron = road;
};
class Cesta: Roadway
{
access = ReadOnly;
files=cesta*;
rough=0.08;
dust=0.15;
soundEnviron = gravel;
};
};
That is a part of a cfgSurfaces section I found in the commented configs..
The following is what I found by looking at MLOD models of each road type in Oxygen.
Example looking at silnice25.p3d in Oxygen.
LOD: 0.500
4 Points, 1 Face
Points Properties: Surface (On surface), Fog (Normal), Decal (Normal), Lighting (Normal)
Face Properties: Enable Shadow, Enable Texture Merging, Z-Bias (None), Lighting (Normal)
Textures and Paths: data\silnice.paa
Named Selections: None
Named Properties: class....road
Memory LOD
4 Points
Points Properties: Surface (Normal), Fog (Normal), Decal (Normal), Lighting (Normal)
Named Selections: LB, LE, PB, PE....Each selection is 1 point.
Named Properties: None
Roadway LOD
4 Points, 1 Face
Points Properties: Surface (On surface), Fog (Normal), Decal (Normal), Lighting (Normal)
Face Properties: Enable Shadow, Enable Texture Merging, Z-Bias (None), Lighting (Normal)
Textures and Paths: data\silnice.paa
Named Selections: silnice......Selection is all 4 points.
Named Properties: None
Example looking at asfaltka25.p3d in Oxygen.
LOD: 0.000
4 Points, 1 Face
Points Properties: Surface (On surface), Fog (Normal), Decal (Normal), Lighting (Normal)
Face Properties: Enable Shadow, Enable Texture Merging, Z-Bias (None), Lighting (Normal)
Textures and Paths: data\asfaltka.paa
Named Selections: None
Named Properties: class....road
Memory LOD
4 Points
Points Properties: Surface (Normal), Fog (Normal), Decal (Normal), Lighting (Normal)
Named Selections: LB, LE, PB, PE....Each selection is 1 point.
Named Properties: None
Roadway LOD
4 Points, 1 Face
Points Properties: Surface (On surface), Fog (Normal), Decal (Normal), Lighting (Normal)
Face Properties: Enable Shadow, Enable Texture Merging, Z-Bias (None), Lighting (Normal)
Textures and Paths: data\silnice_top_hi.pac
Named Selections: None
Named Properties: None
Example looking at cesta25.p3d in Oxygen.
LOD: 0.500
4 Points, 1 Face
Points Properties: Surface (On surface), Fog (Normal), Decal (Normal), Lighting (Normal)
Face Properties: Enable Shadow, Enable Texture Merging, Z-Bias (None), Lighting (Normal)
Textures and Paths: data\cesta.paa
Named Selections: None
Named Properties: class....road
Memory LOD
4 Points
Points Properties: Surface (Normal), Fog (Normal), Decal (Normal), Lighting (Normal)
Named Selections: LB, LE, PB, PE....Each selection is 1 point.
Named Properties: None
Roadway LOD
4 Points, 1 Face
Points Properties: Surface (On surface), Fog (Normal), Decal (Normal), Lighting (Normal)
Face Properties: Enable Shadow, Enable Texture Merging, Z-Bias (None), Lighting (Normal)
Textures and Paths: data\cesta.paa
Named Selections: None
Named Properties: None
Hope some of this info helps you a little.
Planck