OK, here's a big chunk of the Malvinas Gazelle, config file.
I want to change the displayed name of the LAU10A ROcket Launcher
to 68mm SNEB. As you can see I have tried but it won't display the name ingame. What do I alter?
class CfgPatches
{
   class MLV_gazelle
   {
      units[] = {MLV_gazelle};
      weapons[] = {CWK_LAU10A_Launcher};
      requiredVersion = 1.30;
   };
   class MLV_gazelleM
   {
      units[] = {MLV_gazelleM};
      weapons[] = {mg50};
      requiredVersion = 1.30;
   };
};
class CfgAmmo
{
   class default {}
   class AT3: Default {}
   class Hellfire: default {};
   class CWK_LAU10A : Hellfire // rocket (unguided)
   {
     Â
      hit=400;indirectHit=250;indirectHitRange=3;
      minRange=50;minRangeProbab=0.20;
      midRange=250;midRangeProbab=0.20;
      maxRange=1000;maxRangeProbab=0.05;
      maxSpeed=1000;
      simulation=shotRocket;
      simulationStep=0.05;
      //soundHit[]={Explosions\hellfire,db80,1};
      cost=2000;
      soundHit[]={Explosions\expl1,db80,1};
      model = ZUNI;
      irLock=false;
      laserLock=false;
      maneuvrability=0.0;
      maxControlRange=0; // max range for manual control
      initTime=0.05;
      thrustTime=3.5;
      thrust=500;
   };  Â
};
class CfgWeapons
{
   class default {}
   class LAWLauncher: Default {};
   class CarlGustavLauncher : LAWLauncher {};
   class AT3Launcher: CarlGustavLauncher {};
   class CWK_LAU10A_Launcher: AT3Launcher
   {
      //--
      scopeWeapon = public;
      scopeMagazine = public;
      ammo=CWK_LAU10A;
      displayName="68mm SNEB";
      displayNameMagazine="68mm SNEB";
      shortNameMagazine="SNEB";
      count=14;
      reloadTime=0.1;
      aiRateOfFire=0.4; // delay between shots at given distance
      aiRateOfFireDistance=1000; // at shorter distance delay goes lineary to zero
      sound[]={Weapons\rocket1,db+60,1};
      reloadSound[]={Weapons\missload,db-70,1};
      initSpeed=44;
//Â Â Â Â Â Â magazine=4;
      magazineReloadTime=0.1;
      autoFire = true;
   };
   class MGun: Default{};
   class MachineGun7_6: MGun{};
   class mg50: MachineGun7_6
   {
      ammo="Bullet7_6W";
      count=1000;
      initSpeed=1000;
      reloadTime=0.10000;
      sound[]={"\MLV_Gazelle\Bang.wav",db10,1};
      soundContinuous=0;
      flash=gunfire;
      flashSize=0.9;
      dispersion=0.002500;
      maxLeadSpeed=300;
      aiDispersionCoefX=5;
      aiDispersionCoefY=2;
      ffMagnitude=0.5;
      ffFrequency=11;
      ffCount=6;
      recoil=mgunBurst3;
      aiRateOfFire=0.5;
      aiRateOfFireDistance=1000;
      autoFire = true;
      optics = true;
      muzzlePos="usti hlavne";
      muzzleEnd="konec hlavne";
     Â
   };
};
class CfgModels
{
   class Default
   {
      sections[] = {};
      sectionsInherit="";
   };
   class Air: default {};
   class Helicopter: Air
   {
      sectionsInherit="Vehicle";
      sections[]=
      {
         "sklo predni p",
         "sklo predni l",
         "velka vrtule staticka",
         "velka vrtule blur",
         "mala vrtule staticka",
         "mala vrtule blur"
      };
   };
   class mlv_gazelle: Helicopter {};
   class mlv_gazelle2: Helicopter {};
};
class CfgNonAIVehicles
{
   class ProxyWeapon {};
};
class CfgVehicles
{
   class All {};
   class AllVehicles: All {};
   class Air: AllVehicles {};
   class Helicopter: Air {};
   class MLV_gazelle: Helicopter
   {
      picture=\MLV_Gazelle\picture.paa;
//icon=
      crew =soldierwpilot;
      scope=public;
      side=TWest;
      displayName="Westland Gazelle - Army";
      vehicleClass="GB - Air";
      nameSound="chopper";   // ??,??,?,??
      accuracy=0.30;
      gunnerUsesPilotView = true;
      typicalCargo[]={Soldier, Soldier, SoldierLAW, SoldierLAW};
      transportSoldier = 2;
      weapons[]={CWK_LAU10A_Launcher};
      magazines[]={CWK_LAU10A_Launcher};
      driverAction = ManActUH60Pilot;
      gunnerAction = ManActUH60Pilot;
      maxSpeed = 270;
Cheers.