Ok, Ive been trying to figure this out, but I think its because of the way Ive got the mission set up I'm not able to think "outside the box". I'm sure my lack of programming/scripting doesnt help......your pateience is greatly appreciated, I might add.....What I have is a trigger that adds an action to a gate guard when you approach him. Because you are near him, you can execute the action. (actually there are two different guards, but Ive got it set so if one is there, the other is deleted, so in essence, each guard adds a different script, so two different things could happen). Just for simplicity, I'll just go with one of the scripts, its called "Papers1.sqs". If this guard, named "Guard1" is present when the player approaches, the Papers1.sqs is added to the guard, then available to the player. In the beginning of Papers1.sqs I would put the line @myvariable. Ok, for me, so far so good. From there.......I am just not getting it.........due to no fault of the advisor, Its all my bad. I think I'm mostly confused because of the way I picture it working.....If you are willing to, I can email you a copy of the user mission and you can take a look at it. I think your expertise could solve this very quickly, especially when you see the way the mission plays. If i designed this just as a single player mission, It would be good to go. But, I want to do it right so its enjoyable for others too. Please dont think I'm not willing to try this on my own, Ive been trying to apply it to my mission for the past couple of hours. I know if I just did this as you have laid it out it would work perfectly, I just cant seem to apply it to what I've got. Thanks very much for your help, and I will continue to try to work with it............... :help: