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Author Topic: Dialog (menus) generator tool  (Read 9242 times)

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Offline rhysduk

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Re:Dialog (menus) generator tool
« Reply #15 on: 02 Apr 2004, 16:20:01 »
WOW  :o A great tool for anyone with OFP..

One request though is to , maybe have a feature that lets you preview you dialogue as it would appear in game..

Instead of creatingt he description file and testing that way..

Other than that the only problem is installing.. i installed and it said missing files.. so i extracteed the ZIP file in the ZIP file  ;) and just ran the program without installing.. works fine :)

Rhys
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Offline Spinor

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Re:Dialog (menus) generator tool
« Reply #16 on: 02 Apr 2004, 17:20:52 »
Positively awesome!!!!
This will certainly become an indispensable tool for me.

As a suggestion I second PsyWarriors idea of 'Snap to grid' (and/or using cursor keys to move on a grid).

Offline Razorwings18

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Re:Dialog (menus) generator tool
« Reply #17 on: 03 Apr 2004, 06:57:55 »
Quote
One thing that would be really nice (although probably very hard to implement) would be a grid to 'snap' objects to, to assist with lining up controls. However, I could live without this. The only modification I'd really like to see at some point is the inclusion of more fonts - It's really not that difficult for me to change the fonts once OFPDM has generated the code, but it would still be nice to eliminate this extra step as well.

Hmmm.... actually, I think a "snap to grid" function wouldn't be hard to implement at all. I'll give it a try.
As for fonts, the only thing keeping me from adding all of them is that I've yet got to extract the fonts.pbo to see their names (unless someone is kind enough to send me a list before I do - *wink* *wink*), so as I said in the readme.txt, they'll all be there in the final version.

Quote
One request though is to , maybe have a feature that lets you preview you dialogue as it would appear in game
If I could've done that in some relatively easy way, i'd have made the editor itself be a preview. As it is, I think it's too much work for a somehow unimportant (albeit cute) feature.

Offline Razorwings18

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Re:Dialog (menus) generator tool
« Reply #18 on: 03 Apr 2004, 07:32:12 »
Update: I just added "snap to grid" to OFPDM... told you it was easy  8)
I'll upload it with the next update along with all the requested functions I can squeeze in though.

Offline Planck

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Re:Dialog (menus) generator tool
« Reply #19 on: 03 Apr 2004, 13:29:26 »
Here is a list of the contents of the Fonts.pbo.

AudreysHandB48.fxy
AudreysHandB48-01.paa
AudreysHandB48-02.paa
AudreysHandI48.fxy
AudreysHandI48-01.paa
AudreysHandI48-02.paa
CourierNewB64.fxy
CourierNewB64-01.paa
CourierNewB64-02.paa
Garamond64.fxy
Garamond64-01.paa
Garamond64-02.paa
SteelfishB128.fxy
SteelfishB128-01.paa
SteelfishB128-02.paa
SteelfishB128-03.paa
SteelfishB128-04.paa
SteelfishB64.fxy
SteelfishB64-01.paa
SteelfishB64-02.paa
SteelfishB64CE.fxy
SteelfishB64CE-01.paa
SteelfishB64CE-02.paa
TahomaB24.fxy
TahomaB24-01.paa
TahomaB36.fxy
TahomaB36-01.paa
TahomaB48.fxy
TahomaB48-01.paa
TahomaB48-02.paa


Nothing can hold you back now.   ::)


Planck
I know a little about a lot, and a lot about a little.

Offline Igor Drukov

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Re:Dialog (menus) generator tool
« Reply #20 on: 03 Apr 2004, 13:46:06 »
And don't forget to implement the 3D Dialogs either    :beat: ;D


Once again, excellent work, a must-have tool  :thumbsup:


Offline Planck

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Re:Dialog (menus) generator tool
« Reply #21 on: 03 Apr 2004, 17:45:36 »
Ok razorwings

I have played around with your tool a lot and I can report that it works fine here on my system......Windows Me.

This really is a very good tool, it saves a lot of frustration, and makes the job of creating dialogues much much quicker.

Well Done!!


Planck
I know a little about a lot, and a lot about a little.

Offline Razorwings18

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Re:Dialog (menus) generator tool
« Reply #22 on: 05 Apr 2004, 07:08:31 »
I've uploaded version 0.6b of OFP Dialog Maker, which includes some features I think you'll find both interesting and essential.

No 3D dialogs yet (hold your horses Igor!), but here's what whatsnew.txt says:

0.6b
-----
- Grid functionalities added (snap to grid, move controls with ctrl+arrow, set grid size for each dialog).
- ENTER for OK and ESC for Cancel.
- Dragging the mouse over texts, inputs, combos and listboxes won't select the the text within the control or move the cursor. At least it's less annoying that way.
- Control resizing by dragging the mouse.
- Rectangle while moving or resizing a control now shows its shape and estimated size/position.
- Full list of fonts added to control properties.
- Font sample shown when selected in the properties combo.
- Added "Multiline" and "Shadow" capabilities to static text.
- Revamped .OFD file system to insure backward compatibility in future versions
- BUGFIX: Wholesize property enabled for controls where it's not applicable.

Thanks for the fonts list, Planck!

Offline Razorwings18

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Re:Dialog (menus) generator tool
« Reply #23 on: 05 Apr 2004, 21:28:36 »
Just updated to 0.61b fixing a small bug:
- BUGFIX: After cancelling the dialog name change window, it'd be imposible to change any other dialog name.

Offline Planck

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Re:Dialog (menus) generator tool
« Reply #24 on: 05 Apr 2004, 21:48:00 »
Just in case anyone is in any doubts about how useful this tool is, and is dithering about over whether to try it or not, I have attached here a small demo mission which includes a dialogue I made with this tool............ in one day.

The mission needs no unofficial addons, but does require Resistance.

Once started follow the 'hints'.
These hints are the instructions.....there is no readme.

Its just a bit of fun, but shows you what can be done very quickly with this tool and a few scripts.

Once unzipped, just place it in your \Users\yourname\missions folder

EDIT......Now I'm off to download the latest version........just noticed there is a new one.

Planck
« Last Edit: 05 Apr 2004, 21:50:50 by Planck »
I know a little about a lot, and a lot about a little.

sanam

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Re:Dialog (menus) generator tool
« Reply #25 on: 07 Apr 2004, 13:17:35 »
Must have it.

Just 2 weeks ago I was on a challenge, called DoFP_StrategyPack. Where the actual triggering of WP with Boolean "switches" proved FAST ans EASY. But, to create the Dialog allowing the player to choose his strategy (aka his next move) What a Mess.

Actually, I don't see much of them. Dialogs in-Game, I mean.Too hard to do, I guess.

There is a question tough: I used the GPS.p3d as menu-displayer device. Funny. Is it possible with your tool? A lot of "backgrounds" are available actually. Would make it nice...

Why do people always asks for more ?
Actually, I saw on the "Pending" page that I just gotta wait to see if you can mix together with Igor Drukov's work. Good to see that.

Thanks - Peacepunk.
To save time to readers: link to the Pending Page
http://www.ofpec.com/editors/list.php?show=pending
« Last Edit: 07 Apr 2004, 15:44:41 by PeacePunk »

Offline myke13021

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Re:Dialog (menus) generator tool
« Reply #26 on: 07 Apr 2004, 23:35:05 »
uhm...i would really like to have this...unfortunately i always get the nolinking page...and i did read these instructions and followed them...means, i configured my firewall as it was described.

Is there any other place to get this awesome tool? Or is there any1 who could send it to me per email? myke@stormtroopers.ch would be the address.

i hope someone can help, as i think this tool would push the map i'm working on from "really nice" to "awesome"  ;D

Offline Planck

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Re:Dialog (menus) generator tool
« Reply #27 on: 07 Apr 2004, 23:38:55 »
Check your email.

This is the no dll version.


Planck
I know a little about a lot, and a lot about a little.

Offline myke13021

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Re:Dialog (menus) generator tool
« Reply #28 on: 07 Apr 2004, 23:42:52 »
hey thx alot Planck...didn't thought it would go so damn fast.

As i always say...OFPEC is best and so are the peeps in here.

many thousand thx (kiss your feet)  ;D

Offline Planck

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Re:Dialog (menus) generator tool
« Reply #29 on: 07 Apr 2004, 23:46:44 »
emmmm yes..........yw anyway.  :o


Planck
I know a little about a lot, and a lot about a little.