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Author Topic: creating a group of reinforcements  (Read 1155 times)

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stuartf

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creating a group of reinforcements
« on: 04 Jan 2004, 17:20:08 »
ok the situation is this:

the mission is for bas delta to take out a group of drug traffickers

the traffickers are civilians with heavy duty bas weapons and are highly skilled

what i want to do is: once the initial groups of civilians have been killed by my delta team, i want to create another group of civilian drug traffickers exactly the same as the group i just killed and have them rush to the scene to reinforce

how do i create an entire group?

and can i control where they are created on the map and can i have this on a loop so that if the reinforcements are killed, they just keep coming at me?

fyi:

i made civilians the enemy by starting them as part of a resistance group, setting the resistance to 'friendly to nobody' and then deleting the resistance leader on game start

any help gladly received

thanks in advance

gundernak

  • Guest
Re:creating a group of reinforcements
« Reply #1 on: 04 Jan 2004, 18:03:51 »
I guess you do not want the reinf to simply teleport, so they can be somewhere and waiting for action...

If it is ok, crate the other group as well in the editor, place them where you want, hiding somewhere. Give them waypoints leading them to where they will attack. Name your first enemy group to DrugDealerGroup01.

Create a trigger and synchronize to the reinf's first waypoint.
Set the trigger:
size : 0
activation: none
type: none
Condition: count (units DrugDealerGroup01) < 1

It means when every units of DrugDealerGroup01 will killed, the other group will move to it's next waypoint.

gundernak

  • Guest
Re:creating a group of reinforcements
« Reply #2 on: 04 Jan 2004, 18:09:29 »
sorry, I did not realize you want this to loop...

What I wrote is not enough to loop the attack, there is a script needed...

Offline dmakatra

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  • Better known as Armsty
Re:creating a group of reinforcements
« Reply #3 on: 04 Jan 2004, 18:13:38 »
You can script it with the createunit command. I'll see what I can put together if I have time.

:beat: *Gets Shot* :beat:

stuartf

  • Guest
Re:creating a group of reinforcements
« Reply #4 on: 04 Jan 2004, 23:12:40 »
thx for the replies ppl

u are correct in the assumption that i do in fact want to 'teleport' them into the game.

the main reason for this is to have many units in game, but keep lag to a minimum.

it would be great if u have time to script something 4 me armstrong

thx very much to you and gundernak

if anyone else knows an existing script for this, it'd be much appreciated

stu

Offline dmakatra

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Re:creating a group of reinforcements
« Reply #5 on: 04 Jan 2004, 23:13:59 »
tell me the what stuff should be in the reinforcements and I'll see what I can do for ya.

:beat: *Gets Shot* :beat:

stuartf

  • Guest
Re:creating a group of reinforcements
« Reply #6 on: 05 Jan 2004, 00:13:00 »
thx m8.

i need a whole group of civilians

as many diff civvie clothes as poss

grouped with a resistance leader who never materialises

(so they fight as enemy)

preferably with bas weapons

cheers geyser

stuartf

  • Guest
Re:creating a group of reinforcements
« Reply #7 on: 19 Jan 2004, 16:25:27 »
just wondered if anyone could help me out on this one...

and to ask an additional question, which is...

how do i make the spawned group go to the same waypoint under the same conditions each time?

presumably this would be part of the eventual script used to spawn the group in the first place????

thx in advance once again.

stu.

Offline dmakatra

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Re:creating a group of reinforcements
« Reply #8 on: 19 Jan 2004, 16:27:35 »
Oh crap, forgot about this script. Sorry m8! :-[

:beat: *Gets Shot* :beat:

stuartf

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Re:creating a group of reinforcements
« Reply #9 on: 21 Jan 2004, 21:07:37 »
cheers m8.

look forward to it.

Unnamed

  • Guest
Re:creating a group of reinforcements
« Reply #10 on: 21 Jan 2004, 21:51:51 »
Quote
the main reason for this is to have many units in game, but keep lag to a minimum.

The easiest way to do this is to have a couple of squads waiting around in trucks. You could have 24 guys (or whatever the limit is) in one truck and OFP would just treat it as a single unit.

When you want to use em, drive them in and unload em.

Offline macguba

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Re:creating a group of reinforcements
« Reply #11 on: 21 Jan 2004, 22:33:13 »
Plenty of reviewed ArmA missions for you to play

stuartf

  • Guest
Re:creating a group of reinforcements
« Reply #12 on: 20 Mar 2004, 15:27:26 »
thx all.

still would love to know how to create that civilian group.