Home   Help Search Login Register  

Author Topic: Screech and sparks  (Read 2611 times)

0 Members and 1 Guest are viewing this topic.

m21man

  • Guest
Re:Screech and sparks
« Reply #15 on: 23 Mar 2004, 02:21:28 »
The squares were about 6cm x 6cm and 1cm in depth, and I think that they were made of steel. I certainly wasn't taking potshots at ERA-equipped tanks :o .

Dubieman

  • Guest
Re:Screech and sparks
« Reply #16 on: 23 Mar 2004, 02:27:22 »
True but i would like to know what real bullet hits on a tank or something like that would look like. From someone who actually saw it.

Maybe I'll skim through my BHD book tonight. I remeber the part where an RPG screeched and skimmed across one of the HMMVs hoods leaving a long scrape only Maico's ambassador paint service could fix. ::) :o :P

Dubieman

  • Guest
Re:Screech and sparks
« Reply #17 on: 23 Mar 2004, 02:28:45 »
Well im signin off for tonight.


DBR_ONIX

  • Guest
Re:Screech and sparks
« Reply #18 on: 11 Apr 2004, 22:36:28 »
I'm sure this would be possible..
If you have a muck around with the bullet camera script, it follows a bullet, until it hits the ground/tank/person/wall etc.
So it must know when the bullet has hit.
Is it just because the bullet is deleted?
In which case, use the drop command at the point where the bullet last was

I've no idea how to remove the brown burst though..
Does the ECP mod remove the orignal explosion of grenades, or just put theyre new explosion over the old one?

- Ben