I'm sure this would be possible..
If you have a muck around with the bullet camera script, it follows a bullet, until it hits the ground/tank/person/wall etc.
So it must know when the bullet has hit.
Is it just because the bullet is deleted?
In which case, use the drop command at the point where the bullet last was
I've no idea how to remove the brown burst though..
Does the ECP mod remove the orignal explosion of grenades, or just put theyre new explosion over the old one?
- Ben