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Author Topic: Adding/removing weapons for paratrooper.  (Read 530 times)

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FunkyMoe

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Adding/removing weapons for paratrooper.
« on: 19 Mar 2004, 05:35:02 »
Geez, I sure seem to have alot of problems  :P

Well anyway, I inseted a resistance parachute unit (flying) into my mission and added basic remove all weapons and addweapons/magazine commands in the initialization line. When I start the mission, he still has the default weapons. I know my commands are alright, because I tested them a ground soldier. What do I have to do to get my paratrooper to have the weapons I want to give him?

Offline SEAL84

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Re:Adding/removing weapons for paratrooper.
« Reply #1 on: 19 Mar 2004, 06:41:55 »
Dunno the reason why this is, but for some reason you can't edit the parachute units.

There is a simple solution though...create an empty parachute - flying - and name it chute.  Plop down your foot soldier, edit his init line, then add

this moveindriver chute

(where chute is what you named the empty parachute) and presto!  Your guy will start the mission in the chute, with the loadout you wanted :)
« Last Edit: 19 Mar 2004, 06:42:53 by SEAL84 »

m21man

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Re:Adding/removing weapons for paratrooper.
« Reply #2 on: 19 Mar 2004, 07:01:07 »
If you use a standard parachute units, then you have to use (driver this) instead of this:
Code: [Select]
removeallweapons (driver this)
(driver this) addweapon "m16"
« Last Edit: 19 Mar 2004, 07:01:28 by m21man »

FunkyMoe

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Re:Adding/removing weapons for paratrooper.
« Reply #3 on: 19 Mar 2004, 22:30:07 »
oh, okay. You would think it would be mentioned in one of the 9017362 command guides  ::)