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Author Topic: What's up with Ballistic Addon Studios  (Read 56790 times)

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registered_fugitiv

  • Guest
Re:What's up with Ballistic Addon Studios
« Reply #240 on: 02 Dec 2002, 07:27:36 »
wow that would be so awesome for this ;D

PunkerSXDX

  • Guest
Re:What's up with Ballistic Addon Studios
« Reply #241 on: 02 Dec 2002, 09:30:23 »
We just Need Spectre Gun Ships! Some how any how! but That would be an excelent Idea, and a great project for someone *cough*  ;)

DeadMeatXM2

  • Guest
Re:What's up with Ballistic Addon Studios
« Reply #242 on: 02 Dec 2002, 12:09:28 »
Hehe, we are NOT taking on any more projects atm, we are focusing on finishing the 8 or 9 we have atm....

The script may allow you to have the whole squad wandering around the chopper, however it will cause slow down (as the processor will have to cope with running this script for all the cargo) so it is suggested that you still "Get in" the helo as cargo, then "Get out" on the ground (which will put you inside the helo), then run off...

this script is designed for 1 or 2 blackops so that they can assist the gunner, and leap out the back (as in the video)

registered_fugitiv

  • Guest
Re:What's up with Ballistic Addon Studios
« Reply #243 on: 02 Dec 2002, 12:13:27 »
hey would it be possible to use this script or 1 similar on the blackhawks so u could sniper or as u say assist the gunner

DeadMeatXM2

  • Guest
Re:What's up with Ballistic Addon Studios
« Reply #244 on: 02 Dec 2002, 12:26:14 »
possibly, we are discussing it atm...

it will not however be integrated into the a/mh-60 pack, so if you do want to use it you will have to d/l the mh-47 too...

registered_fugitiv

  • Guest
Re:What's up with Ballistic Addon Studios
« Reply #245 on: 02 Dec 2002, 13:35:48 »
I was gona do that anyway ;D
im gona download all your guys stuff because their so awesome

Offline KTottE

  • Former Staff
  • ****
Re:What's up with Ballistic Addon Studios
« Reply #246 on: 02 Dec 2002, 15:57:45 »
Okay, everyone associated with BAS not working with the MH-47E, drop what you are doing. If I don't get that Chinook soon, I will bust an artery. I need iiiit!!!

Loved the vid. of the guy parachuting from it.
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

DeadMeatXM2

  • Guest
Re:What's up with Ballistic Addon Studios
« Reply #247 on: 02 Dec 2002, 18:18:57 »
LOL KToTTE, thats why we are not taking on any more projects... we want to get these ones finished first  ;D

as they say:
Quote
"Patience is a virtue"

WTFonslaught

  • Guest
Re:What's up with Ballistic Addon Studios
« Reply #248 on: 03 Dec 2002, 06:39:18 »
With regards to troops being able to move about inside the chopper..

Does this mean that medics inside a medevac designated  Blackhawks could move around healing injured soldiers? Or are those actions not possible becuase they normally result in a lying down animation?

cheers
onsl.

registered_fugitiv

  • Guest
Re:What's up with Ballistic Addon Studios
« Reply #249 on: 03 Dec 2002, 12:43:17 »
um by the looks of things it looks as if it will be possible
i mean they can do just about any thing else to do with walking around from wat ive seen

DeadMeatXM2

  • Guest
Re:What's up with Ballistic Addon Studios
« Reply #250 on: 03 Dec 2002, 14:50:31 »
if you used the script correctly then yes they would... but i really don't see any advantage from having 100's of people wandering around in the back of aircraft, causing lag (as the script has to process every person it is to keep in the helos)...

So we will not be implementing it into our releases, but if you want to play around with it, feel free....

@wtfonslaught - there will be no designated medivac version of the blackhawk, and it will not have the roadway lod in it allowing you to walk around inside it... the helo is too small to facilitate the extra work of introducing the roadway lod, and all the necessary scripts and memory points that would be needed to make it work....

E.g. If there was to be a roadway lod in the blackhawk all you would be able to do is climb through the helo and get straight out the other side....

Vyper

  • Guest
Re:What's up with Ballistic Addon Studios
« Reply #251 on: 03 Dec 2002, 21:49:29 »
Anyway you can have the exit point (in the MH-47E) inside the chopper so you can get out in flight and walk around then sit back down?

Vyper

DeadMeatXM2

  • Guest
Re:What's up with Ballistic Addon Studios
« Reply #252 on: 04 Dec 2002, 12:14:27 »
this has been talked about, and there is a get in/out point inside the helo, however - it is randomly chosen as to which point you get in/out from, so it probably won't work...

(We have to keep the outside get in/out point as otherwise paradrops dont work...)

Mr.ThunderMakeR

  • Guest
Re:What's up with Ballistic Addon Studios
« Reply #253 on: 04 Dec 2002, 21:48:39 »
Hows the Marine helos project coming along?

I hope you havent forgotten about them. Those pics of the CH-53 on BAS' site looked excellent and im still waiting for that UH-1N that Eviscerator and Vixer almost finished a long, long timea ago ;D

DeadMeatXM2

  • Guest
Re:What's up with Ballistic Addon Studios
« Reply #254 on: 05 Dec 2002, 13:47:57 »
There being done m8, don't worry...

Is it me or is it only 20 days 'till Christmas  ;) ;D