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Author Topic: Evacuating in any way possible  (Read 1406 times)

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Offline Chris Death

  • Former Staff
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  • Finally Death's gonna get ya
    • OFPEC
Re:Evacuating in any way possible
« Reply #15 on: 14 Mar 2004, 23:29:12 »
errm - what i suggested you and what you did are two
different pairs of shoes me thinks

I said put only the scriptname into the field called: scripted
in the waypoint's options menu.

like: evacuate.sqs

You can't pass extra parameters to this script - you even don't
need that, as there's already a lot of info being passed automatically to that script.

And the script you are executing, surely must exist in your
missions folder: c:\codemasters\operationflashpoint\users\yourname\missions\missionname

Into this folder you have to put the script.

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted

fragsta

  • Guest
Re:Evacuating in any way possible
« Reply #16 on: 15 Mar 2004, 19:20:09 »
It's in there.

RAAH

  • Guest
Re:Evacuating in any way possible
« Reply #17 on: 16 Mar 2004, 06:42:10 »
Here is another possible method to do the same...

You need a gamelogic to mark the place you want the chopper to go to.

"land.sqs"
_chopper = _this select 0
_gl = _this select 1
_wait = _this select 2

_chopper land "GET IN"
~_wait
_chopper move getpos _gl
exit

Run script as follows from the initline of each chopper.
[this, gamelogicname, waittime] exec "land.sqs"

fragsta

  • Guest
Re:Evacuating in any way possible
« Reply #18 on: 16 Mar 2004, 19:13:12 »
Hmm...good idea. Oh and also, I won't be using the idea of joining other groups, since you can only join one person if you are alone. Which is quite annoying. Instead, the task will be to either find the rest of your group and get the hell out, or get the hell out on your own, more points being awarded for each person you get the hell out of there.