Home   Help Search Login Register  

Author Topic: Looping Sounds  (Read 680 times)

0 Members and 2 Guests are viewing this topic.

meiso

  • Guest
Looping Sounds
« on: 02 Mar 2004, 18:27:33 »
How do I get a sound to loop? I've placed a destroyed helicopter on the map and have made it "playSound "Fire1"" but it plays once and then stops. I've tried searching but don't get any results.

Thanks.

Offline Artak

  • The old beanbag shaker
  • Former Staff
  • ****
  • You want to talk about it, yes?
    • OFP Team Finlanders
Re:Looping Sounds
« Reply #1 on: 02 Mar 2004, 20:02:13 »
Not all is lost.

meiso

  • Guest
Re:Looping Sounds
« Reply #2 on: 02 Mar 2004, 20:43:49 »
Isn't there an easier way? Using that method I'd probably have to spend half an hour opening and closing OFP working out exactly how long the sound clip was so that it looped properly and didn't sound like crap.

Offline Artak

  • The old beanbag shaker
  • Former Staff
  • ****
  • You want to talk about it, yes?
    • OFP Team Finlanders
Re:Looping Sounds
« Reply #3 on: 02 Mar 2004, 20:52:24 »
half an hour isn't that long time when it comes to mission editing ;)

Or you could first make the clip longer with goldwave or even wavestudio or some other sound editing tool, and then use the loop. By first making a file where you have your sound played 10 times one after another, it's easier to make the loop less obvious in ofp.
« Last Edit: 02 Mar 2004, 20:52:47 by Artak »
Not all is lost.

DBR_ONIX

  • Guest
Re:Looping Sounds
« Reply #4 on: 14 Mar 2004, 14:46:52 »
You don't need to keep opening and closing flashpoint to get to the desktop
Just press and hold Alt and then tap Tab..
You jump to the desktop if you only have ofp open, or if you have a window open, it'll jump to that

You can do most stuff this way, like writing scripts, and copy/pasting them into the folder etc, and copying missions into there folders etc

Only thing you can do it put new addons in (The game pre caches them at the beging on start up..), which is a bit of a shame

In any media player, it should tell you exactly how long a sound is in seconds (Sound editing programs will tell you in 1000th's of a second.. as in 1:20:10.0001  ::))
So if something's 13 seconds long, use ~13
If it's 1min 20, use ~60

I'm not sure how accutare ofp time thing is, though.. It's okay on short time, not sure on times like ~1000 etc...
Any one want to experement with a stopwatch? :P

- Ben