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Author Topic: guba and setface  (Read 764 times)

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Thanatos

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guba and setface
« on: 10 Mar 2004, 14:44:59 »
im  trying to change the face of general guba ..
so that i can have several officers  in enemy camp  but without
it looking like a guba lookalike contest.

have searched forum  and have tried the suggested
this setface "" command in units init file  but
no luck  ..


Djoker

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Re:guba and setface
« Reply #1 on: 10 Mar 2004, 16:05:22 »
here your go

this setface "face15"

 :Dsja :D

Loup-Garou

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Re:guba and setface
« Reply #2 on: 10 Mar 2004, 18:11:49 »
Search about description.ext in the forum ; with this text file (placed in the mission folder), you can create "identities" (face, glasses or no glasses, speaker...). Note : with men, it's : face = "[numberofthefaceyouwant]" ; with women, you use names (example : face = "Kamila").  ;D

Thanatos

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Re:guba and setface
« Reply #3 on: 11 Mar 2004, 01:59:04 »
have tried everything suggested in tutorials and forum threads
yet i still can not put a different face to the body of general guba(ai control).....     ???

any tips

Offline macguba

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Re:guba and setface
« Reply #4 on: 11 Mar 2004, 10:00:10 »
Does it work with an AI unit other than Guba?

Tell us more about what you did and how you know it went wrong.
Plenty of reviewed ArmA missions for you to play

Thanatos

  • Guest
Re:guba and setface
« Reply #5 on: 11 Mar 2004, 10:27:28 »
hi mac
ok this is what ive tried
in init line of guba ive put(dude is name ive given guba unit)
dude setFace"face22"  this command works fine on other ai units however not on general guba
i can add gubas face to other ai units by putting
dude1 setFace"face15"

have also tried putting this in description.ext  

class CfgIdentities
{

   class dude
   {
      name = "dude";
      face = "Face28";
      glasses = "none";
      speaker = "George";
      pitch = 0.95;
   };
};

 :'(

Offline icarus_uk

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Re:guba and setface
« Reply #6 on: 11 Mar 2004, 13:37:44 »
I think Guba and his woman sidekick are the only units that have their faces textured right onto the model, and not the clever face setup. Thus it might be impossible to change the face on the Guba model.  I may be wrong, but your evidence would suggest otherwise.

Offline TonyRanger

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Re:guba and setface
« Reply #7 on: 12 Mar 2004, 13:04:45 »
I think guba="GeneralE"createvehicle POS can do this too