OVERVIEW:
Didnt really like this much. The text was not very exciting and short, the pic was, well, not good. It just showed a screenie from a weird angle. Nice border and shadow though.
INTRO:
The fighting scene was kinda dull and a bit long (and acording to the official missions the resistance had no tanks untill
Scrap) but the rest was good. Especially the text and sound combination you had there. That was cool. I have a suggestion though, since it felt like a typewriter, couldn't you make it like a report or something? And end it with "Requesting that NATO Forces Launch an Aid Operation. James Gastovski, Major, 3rd Special Operations Batallion."
BRIEFING:
"Get Ready...", remove that
Rest was OK.
MISSION:
Screw checkpoints, Im taking a different road. Went south. Nobody there. I didnt see a soul for like 2 kilometers. Took off, finnished the mission.
OUTRO:
None.
SUMMARY:
OK, this worked in the official mission 'cause it was much more detailed and everything was new and cool and you loved the new island and the bike and all. But here it didn't work 'cause it didn't have the same interaction and the same story build up as the official. Besides, we've ridden the motorcycle, we've seen the island and we know it as our own pocket, we've seen the high resolution textures and the (compared to what we had before) detailed models, we've heard that russian official voice billions of times before, etc. Now it's more of a challange trying not to hit a tree with 4x speed as its just borin riding for that long i 1x. Oh darn, drove into a tree. Retry.
No hard feelins right?
I'll play the other missions when the 2nd has come out so I'll play em in order.
:beat: *Gets Shot* :beat: