* Fishion points back...
Now look, as far as I see it, the script by BAS does the animation and
shows you the NORMAL NVG SCOPE (without showing the Model).
The way the clean green is done in a Cutscene (and I have only seen it
there) is what I described above.
As it was discussed numerous times, it is not possible to make a different
NVG as addon...if this would workit would be a workaround, but I personally doubt that you can get the clear green thing for the exact same reason...IMO this is all hard coded. But you might be able to take a look
at the commented CPP and find the entry for NVGs and maybe they link to
some sort of script or a resource entry in a description.ext or something...
then you might be able to change it...
just in case a misunderstanding is still left. I know that you want it in game and not in a cutscene...
-Fishion