Hi, all. I've two problems with this @x!! paratrooper script :
1) I tried "setPos" and "flyInHeight" commands in many manners (trigger / init field, "unit's special" = none / fying...), but this @/!xx choppers starts ALWAYS
at 50 (altitude). Now, I need a higher altitude to have ALIVE paratroopers !
2) I've made three scripts for three squads (ManDrop1.sqs :
#loop
Man1 action ["EJECT",Heli1]
~.5
Man2 action ["EJECT",Heli1]
...
exit )
(Same method for ManDrop2.sqs and ManDrop3.sqs :
Man11 action ["EJECT",Heli2]....Man21 action ["EJECT",Heli3]...and so on).
All of the squads aren't in the same team as the choppers(Heli1,2,3). They are in the choppers with the command "moveInCargo". All of the squad leaders have one waypoint "Seek and destroy". All of the chopper have a waypoint "Move". Near these "Move" there are triggers (one trigger for one chopper) linked (F2) with each one of the choppers. Triggers properties : Heli[numberofHeli] exec "ManDrop[numberofscript]".
(I hope you understand until now ;D). So, the problem is :
these stupid scripts work just "sometimes" !!!
(Note : seems working better when choppers' waypoints are "unload"...).
HELP ME PLEASE !