Hi i am making a little script containing as follows. The problem is that the script never goes to "destroyed" but just keep running as usual and you will still get teleported to the destroyed basecamp. im sure this is just some small bug that i didnt see. im pretty new with this stuff
Greetz // StarvinMarvin
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_soldier = _this select 0;
_camp = _this select 1;
?(GetDammage basecamp > .
: "destroyed"
~0.1
_soldier setpos getpos basecamp
goto exit
#destroyed
hint "Mobile basecamp is destroyed or does not exist. Spawned at HQ"
#exit