Here's the deal; I've made myself a small little animation pack, for use with a mission I'm making (the link is in my signature).
The problem is that it is possible to play my mission WITHOUT the animation addon, without generating any error messages. All "playmove" commands using those animations are just ignored.
I want to make it so that you CANNOT load/play the mission without the addon being present--just like with a regular unit/vehicle addon. Is there a way to do this? If so, how? Here is my .cpp for reference:
// USMC Hand/Arm Signals (animations)
// By General Barron
// aw_barron@hotmail.com
// Version 1.0
// 2/17/04
class CfgPatches
{
class NewMove
{
units[] = {};
weapons[] = {};
requiredVersion = 1.10;
};
};
class CfgMovesMC
{
class Default {};
class Combat: Default{};
class Crouch: Combat{};
class States
{
class GENB_SignDown: Crouch
{
actions = CrouchActions;
file=\GENB_USMC_Signals\GENB_Sign_Down.rtm;
speed = -2.4; // negative - time is given
looped=false;
soundEnabled=false;
duty = RestDuty;
interpolationSpeed=1;
connectFrom[]={Crouch,1};
connectTo[]={Crouch,1};
interpolateTo[]={CrouchDying,1};
};
//and so on with the rest of the signals
Any help is greatly appreciated. Thanks in advance!