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Author Topic: Editor Modding  (Read 966 times)

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Mister Wibble

  • Guest
Editor Modding
« on: 07 Mar 2004, 23:50:22 »
Hi Guys,

im curious, is it possible to add/alter editor functionality? I have a few ideas, but need a starting point.

The editor looks like it uses the controls that are available in scripted dialogs, so I assume those files live somewhere, ive looked around a bit and cant find them. Does anyone know where these files live, so I can get a good look at them?

Any thoughts and ideas gratefully received...

Mister W.

(Am offline for the next 2 days, so sorry to post and disappear...)

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:Editor Modding
« Reply #1 on: 07 Mar 2004, 23:51:32 »
ECP (link in the Editors Depot) have played with the Editor a bit ... have a look at what they have done.
Plenty of reviewed ArmA missions for you to play

Mister Wibble

  • Guest
Re:Editor Modding
« Reply #2 on: 07 Mar 2004, 23:52:33 »
That was fast, thanks for the tip.

Mister W.

m21man

  • Guest
Re:Editor Modding
« Reply #3 on: 07 Mar 2004, 23:54:42 »
You can add new buttons in the resource.cpp file ;D .

Komuna

  • Guest
Re:Editor Modding
« Reply #4 on: 08 Mar 2004, 13:41:43 »
The editor looks like it uses the controls that are available in scripted dialogs, so I assume those files live somewhere, ive looked around a bit and cant find them. Does anyone know where these files live, so I can get a good look at them?

You can add new buttons in the resource.cpp file ;D .

That's the answer. m21man says you can add new buttons through the resource.cpp at BIN directory, but we can say even more: you can modify the values of existant dialogs and add a few nice features. Nevertheless, there are a few anoying limitations - most of the editor's features are hard coded into the game engine.

#Edited

Before you start making any modifications, I recomend you to take a look at snYpir's debugging console, which is a very good example of Editor Modding. Download the ECP Mod (Dev version: Config, Effects, Dta) to learn more about it.
« Last Edit: 08 Mar 2004, 13:50:12 by Komuna »

Mister Wibble

  • Guest
Re:Editor Modding
« Reply #5 on: 08 Mar 2004, 18:52:15 »
Thankyou, this is what ive been after. I assumed a lot of stuff would be hard coded, but i have noticed little glimmers of hope in the form of various mods. Will start hacking at the resource.cpp and will d/l snYpir's console and have a play shortly.

Cheers,

Mister W.