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Author Topic: eject  (Read 445 times)

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Headhunter

  • Guest
eject
« on: 01 Mar 2004, 09:47:16 »
is there a script for ejecting units from a plane one by one (so they not are ejected all at once), i haven't been able to find one at the ed depot, anyone who can help me???

Offline Artak

  • The old beanbag shaker
  • Former Staff
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    • OFP Team Finlanders
Re:eject
« Reply #1 on: 01 Mar 2004, 10:52:30 »
The question should be how many eject scripts can you find with the forum's search function.
Just do a quick search using this button: and a keyword 'eject'. You're bound to find an answer.
Not all is lost.

miser123

  • Guest
Re:eject
« Reply #2 on: 04 Mar 2004, 04:37:38 »
I know this sounds tedious, but it will work. Give each (single)unit a name, like para....para_12. Assign each unit a triiger to eject with 5-8 second intervals. Just have each of the triggers respond to the same activation event. A boolean is usaully the best way to go...i.e. blah = true...

Hope this helps.