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Author Topic: Texture Tips  (Read 1132 times)

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Teryan

  • Guest
Texture Tips
« on: 18 Mar 2004, 15:19:00 »
I think it would be great if everyone around here could post some tips they have found for textues.  Making them, appling them, etc.  

Mine:
- What looks good in milkshape does not necearly mean it looks good in buldozer.

- What looks good in Buldozer looks worse in game.

- The bigger the texture the better.
« Last Edit: 18 Mar 2004, 19:02:37 by Teryan »

marengo1

  • Guest
Re:Texture Tips
« Reply #1 on: 18 Mar 2004, 18:32:08 »
There's a great monthly French military magazine out that's totally full of great photo references of people modelling 20th century military uniforms from every conflict/unit type imaginable, with super detailed closeups of uniform textures/weapons/equipment/insignia. It's called 'Armes Militaria'.

Ice Man 3:16

  • Guest
Re:Texture Tips
« Reply #2 on: 21 Mar 2004, 09:01:41 »
a good thing to do is always add a dark or light background to any texture.  If your model is a black gun for example.... remove the background and make it black except for the gun.  If you mess up with the texture and make it too big its not so obvious that way.  If you are texturing something silver, then change the background to a sivler or light grey color. :)