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Author Topic: all in cargo  (Read 536 times)

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Offline dalton

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all in cargo
« on: 28 Feb 2004, 19:21:57 »
greetings, im makina a convoy and i want the convoy to leave once all the people get in da cargo (i scripted that, i didnt use a waypoint). so is there ne way to get them moving right after every1 is in?

btw- i want it to be scripted

but ne way is fine
« Last Edit: 28 Feb 2004, 19:22:15 by dalton »
"freedom aint free"

Offline myke13021

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Re:all in cargo
« Reply #1 on: 28 Feb 2004, 20:06:14 »
uhm...if it is for AI controlled units and not playable....waypoints would be easiest way.
Just make a "Load" waypoint for the truck and a "Getin" waypoint for the group and sync them together.

Offline dalton

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Re:all in cargo
« Reply #2 on: 28 Feb 2004, 21:01:04 »
ah thnx
il try that
"freedom aint free"

Offline dalton

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Re:all in cargo
« Reply #3 on: 28 Feb 2004, 21:38:18 »
arg, now my tank wont stay on the road, how do i make the tank stay on da road?
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Kaliyuga

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Re:all in cargo
« Reply #4 on: 28 Feb 2004, 21:54:37 »
convoys can be a pain in the :booty: thats for sure..

  try setting your convoy's behaviour to safe or careless to get them to stay on the road.

Offline dalton

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Re:all in cargo
« Reply #5 on: 28 Feb 2004, 21:58:11 »
ok thnx, i set it 2 combat so thats prolly da problem. it worked b4 and it was on safe so ill do that again
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j-man

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Re:all in cargo
« Reply #6 on: 28 Feb 2004, 23:52:53 »
You probably also want to set the convoys formation to "LINE" and chang their ranks. eg. the leader of the convoy would be a Colonel, the second guy would be a Major, third guy - Captain, etc...

Offline Chris Death

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Re:all in cargo
« Reply #7 on: 29 Feb 2004, 09:04:11 »
What j-man means is: "COLUMN" i think.  ;)

btw - for your original question:

If you ever wanted to make a condition waiting for a bunch of
guys being mounted onto one or more vehicles:

"vehicle _x == _x" count any_array == 0

:note - any_array can be:
units groupname
name_of_array
[unit1,unit2,unit3,unit4]
list triggername


~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted