I need guidance on how to write a large complex mission.
I don't want to place dozens of groups with all of their respective waypoints on the map at the beginning of the mission. Instead I'd like to be able to summon them through a script, with all of the same waypoints, especially cycle, and sync.
eg.1
One of the mission objectives is to recover missing friendlies. In order to permit replaying the mission, or to keep previous players guessing, there are at least 10 different possible locations for the target to be at. A script could pick a random location and populate it with all of the necessary units/waypoints/triggers/cutscenes.
eg.2
The players are expected to meet certain "obstacles/resources" regardless of where they find themselves. This could range from a partol, to a helicopter to wrecked vehicles or ai preforming tasks and/or there to provide assistance/information. Once again, the script, executed by whatever means would be able to create all the necessary units/waypoints/triggers/cutscenes.
Any suggestions? Anyone done this already?
Chard