'lo Bravo,
I'm not sure, if setface done locally, will be visible
global, but if so, the following could work.
If it's not visible global, forget the following
You'll have to give each of your playable units an individual
name (like: wp1, wp2, wp3)
Then you would need to name their intro-stuntmen individually
(like: intro_wp1, intro_wp2, intro_wp3)
Now you can use these names as referbacks for your faces.
e.g: ?(wp1 == player): intro_wp1 setface "custom"
?(wp2 == player): intro_wp2 setface "custom"
?(wp3 == player): intro_wp3 setface "custom"
This way, the intro guys would get the custom faces from
where their corresponding player unit is local.
As i said, there's still the possibility that if: intro_wp1 gets
the custom face of B20, locally on B20's pc, this comand would
only affect B20's pc, so that nobody else would see that.
You'll have to try it out, as i weren't in the need for that yet.
If it doesn't work, the only way around would be to overrule
their player's face by setface command, to give them faces
from the game, and to use the very same faces for the intro
guys aswell.
~S~ CD