What's up with the fog in multiplayer? When I preview my mission there is no fog (fog slider put all the way to the left, skies are clear). However, when I load the map in multiplayer there is fog. I tried removing it with a trigger (1 setfog 0.0) though that didn't seem to work.
I know the editor is very different than multiplayer but I just can't remove that fog. I can increase it, I know, but can't remove it.
I don't want to use the setviewdistance command as that might take up people's resources, and you can't set your personal viewdistance anymore (from the options menu).
Nasty.
Any suggestions?
Also, on a sidenote.. I have a mission, with a proximity trigger (east detected -> music). It runs fine in the editor, or on my own in multiplayer but when someone hosts it and I'm merely a client, the music starts at the begin of the mission, though he doesn't seem to hear anything!
I've checked wether there are ANY east units. There are none, yet the trigger activates. I've checked for "east houses" (like ruins, that can show up hostile on radar) but didn't find any.
I'm using 1.96
Thanks in advance.
IceShade