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Author Topic: How To: HALO Drop using ECP ???  (Read 568 times)

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RaiN_MaN

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How To: HALO Drop using ECP ???
« on: 18 Feb 2004, 13:53:40 »
Greetings

I used to love a HALO script i got from OFPEC, i modified it and then it worked not fine, but perfectly ;D
Since i didn't use it for a while now i played a mission which used this script and noticed that it doesn't work anymore. Obviously i didn't read no infos or docs coming with ECP or the site, so i didn't know it was ECP ruining my so lovely script lol.
Anyway...somewhere i red that ECP lets you do HALO drops. I'm a bit confused. I mean, i tried my script with ECP 1071, it doesn't work, ok, maybe ECP doesn't support HALO scripts, but has some kind of internal HALO drop feature.
I tried to search the forums, but didn't find something about ECP + HALO, even only a ECP search led me to nothing.

Any help would be really appreciated :)

Offline macguba

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Re:How To: HALO Drop using ECP ???
« Reply #1 on: 18 Feb 2004, 14:20:39 »
ECP includes some kind of HALO feature as I recall.   Most if not all ECP features can be turned off by using variables.      A thorough reading of the ECP documentation will solve your problem.
Plenty of reviewed ArmA missions for you to play

RaiN_MaN

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Re:How To: HALO Drop using ECP ???
« Reply #2 on: 18 Feb 2004, 17:16:29 »
Uuh, probably there should be something in the readmes or documentation, but i can't find anything.
The only readme or documentation i found is this one:
http://www.ofpec.com/editors/ecfg/readme.html

And a Ctrl+F using "HALO" only tells me this:
Quote
HALO (High Altitude Low Opening) Parachutes (Toadlife)

HALO parachutes are implemented within the ECP to give the player control over when their parachute will open in the game.

This would be a great feature, but i never saw this in action, i eject and the paracuhute opened as usual, so i thought this feature gets enabled using some kind of switch in the init field of a unit or something like that.
Maybe they talk about some kind of addon, that i have top place on the map, but as i looked at the empty Air units i only could find normal parachutes.
So....i still don't know how to use this, maybe i just didn't search probperly for documentation, but even in the ECP subfolder there's no other kind of information else then the readme provided online.

Thx

Offline macguba

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Re:How To: HALO Drop using ECP ???
« Reply #3 on: 18 Feb 2004, 17:43:31 »
I looked in the settings.sqs file in ECP and found a section of halo variables.   If you put this

ECP_halo_enable = false

in your init.sqs then the ECP settings will be disabled and your seperate halo script should work.    Other settings:


; HALO Settings
; =============

; ECP_halo_enable
   ; enable HALO scripts? (true/false)

? [ECP_halo_enable] call ECP_is_null: ECP_halo_enable = true

; ECP_halo_classes
   ; additional classes that can conduct HALO jumps
   ; "Soldier" automatically defined by ECP

? [ECP_halo_classes] call ECP_is_scalar: ECP_halo_classes = []

; ECP_halo_height
   ; opening height of parachute

? [ECP_halo_height] call ECP_is_null: ECP_halo_height  = 150

; ECP_halo_variance
   ; variance in opening height

? [ECP_halo_variance] call ECP_is_null: ECP_halo_variance = 30

; ECP_halo_failrate
   ; % chance of failure
   ; default is 0.001

? [ECP_halo_failrate] call ECP_is_null: ECP_halo_failrate = 0.001


Plenty of reviewed ArmA missions for you to play

RaiN_MaN

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Re:How To: HALO Drop using ECP ???
« Reply #4 on: 18 Feb 2004, 19:57:05 »
I really thank you for you detailed reply :)