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Author Topic: Working on a V22-Osprey  (Read 909 times)

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Sgt_Flyer

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Working on a V22-Osprey
« on: 19 Feb 2004, 12:51:27 »
I'm Trying to make a V22-Osprey, Which is, for those who dont know what it is, is an helicopter with two rotors wich can tilt for turn this into a plane.
For the moment, i've modelled the osprey, but my scripts for the change between the modes doesn't work properly. My addon is working in fact in three  differents ones. the first one is a real chopper, the second is with a fake rotating effect (the blur) and the tilt of the engines (lenght 12 seconds).
and the last is the plane. The three models are in the game in the same time, and i've found a way to switch the engines on for unoccupied models before the passengers and crew is transfered to the next phase model.
The first exchange of the passengers works correctly, but when the tilt is finished and the passengers had to be transfered to the plane, the game crashes, even if the plane model itself is fully working under OFP.
So if you can, Please help me.
« Last Edit: 19 Feb 2004, 12:52:27 by Sgt_Flyer »