Ok, sorry guys, another "action" question. I'm working on a mission and have added an action (via trigger) to a "sentry", so when the player gets near him it activiates the action for the player. This works fine, no problem. However, if the player doesnt pay attention to the briefing and goes in guns blazing, he will kill the sentry, now the problem........., when player gets into the trigger area, the player still gets the action if the sentry is dead. I've got a trigger set up (east not present) to remove it, but I cant find the right text to do it. I tried ~ guard removeaction 0 ~ in the trigger, but that doesnt work. the actual action/script is "guard addaction ["Show Papers","Papers.sqs"]". How can I remove it if the guard is dead? I'm not really good with technical scripting stuff, so the simpler the answer the better................thanks
for your help in advance!