here it is anyway
//Description.ext pro konfiguraci mise
//ma se po konci mise ukazat knizka s hodnocenim
debriefing = 1
//muze se pouyivat mapa?
showmap = 1
//muze se pouzivat GPS?
showGPS = 1
//muze se pouzivat kompas?
showCompass = 1
//muzou se pouzivat hodinky?
showWatch = 1
//maji se zobrazit poznamky?
showNotepad = 1
//titulek ktery se zobrazi na obrazovce Brifingu
onloadintro = "Welcome to Mogadishu."
//titulek ktery se zobrazi pri nacitani mise
onloadmission = " Blackhawk Down - Mr. S.A.S's first mission!"
//Ted bude nasledovat trida Zbrane, kde je zapsano jake zbrane a kolik se jich smi pouzit
class Weapons
{
};
class Magazines
{
};
class CfgRadio
{
sounds[]={};
};
class CfgMusic
{
tracks[]={ bytheway,cantstop,dontforget,zephyr,track2,track3,track4,track8,track9,track10,track11,track12,track13,track14,track15,track16,wherever,soviet};
class bytheway
{
name="By The Way";
sound[]={"\music\bytheway.ogg",db+10,1.0};
};
class cantstop
{
name="Can't Stop";
sound[]={"\music\cantstop.ogg",db+10,1.0};
};
class dontforget
{
name="Don't Forget";
sound[]={"\music\dontforget.ogg",db+10,1.0};
};
class zephyr
{
name="Zephyr Song";
sound[]={"\music\zephyr.ogg",db+10,1.0};
};
class track3
{
name="Chili Peppers 3";
sound[]={"\music\track3.ogg",db+10,1.0};
};
class track2
{
name="Chili Peppers 2";
sound[]={"\music\track2.ogg",db+10,1.0};
};
class track4
{
name="Chili Peppers 4";
sound[]={"\music\track4.ogg",db+10,1.0};
};
class track8
{
name="Chili Peppers 8";
sound[]={"\music\track8.ogg",db+10,1.0};
};
class track9
{
name="Chili Peppers 9";
sound[]={"\music\track9.ogg",db+10,1.0};
};
class track10
{
name="Chili Peppers 10";
sound[]={"\music\track10.ogg",db+10,1.0};
};
class track11
{
name="Chili Peppers 11";
sound[]={"\music\track11.ogg",db+10,1.0};
};
class track12
{
name="Chili Peppers 12";
sound[]={"\music\track12.ogg",db+10,1.0};
};
class track13
{
name="Chili Peppers 13";
sound[]={"\music\track13.ogg",db+10,1.0};
};
class track14
{
name="Chili Peppers 14";
sound[]={"\music\track14.ogg",db+10,1.0};
};
class track15
{
name="Chili Peppers 15";
sound[]={"\music\track15.ogg",db+0,1.0};
};
class track16
{
name="Chili Peppers 16";
sound[]={"\music\track16.ogg",db+10,1.0};
};
class wherever
{
name="Wherever You Will Go";
sound[]={"\music\wherever.ogg",db+10,1.0};
};
class soviet
{
name="Soviet Hymn";
sound[]={"\music\soviet.ogg",db+0,1.0};
};
};
class CfgSounds
{
sounds[]={ brief,clear,convoy,copy,cover_fire,cover_fire2,cover_til_bird,defend_position,five_one_down,helo_down,hostiles_inbound,man_down,man_down2,man_down_medevac,medevac_onway,negative,over_target_gogogo,rendezvous,riot_down_there,RPG_RPG,small_arms,taking_fire,war,what_your_status,where_you_go,CmdD443,Sound1,Sound2,Sound3,Sound4,Sound5,Sound6,661_shotgun_reload,671_sniper_rifle_reload,672_sniper_rifle_cartridge_hit,913_shotgun,916_reload,ambush,ceasefire,ceasefire2,closein,comeonyobastards,damnit,dontletthrough,eatthis,fireatwill,heretheycome,holyshit,imonit,imout,jayisgay,jesus,lastclip,lokandload,lookout,mandown,medic,medic2,ohmygod,outofammo,snipers,snipers2,staytogether,staysharp,takecover,takeemout,uwantsome,whoopass,whoah,wipeout,yessir};
class brief
{
name="Briefing";
sound[]={"\sound\brief.ogg",db-10,1.0};
titles[]=
{
};
};
class convoy
{
name="Convoy is here";
sound[]={"\sound\convoy.ogg",db-10,1.0};
titles[]=
{
};
};
class copy
{
name="Copy";
sound[]={"\sound\copy.ogg",db-10,1.0};
titles[]=
{
};
class cover_fire
{
name="Cover Fire";
sound[]={"\sound\cover_fire.ogg",db-10,1.0};
titles[]=
{
};
class cover_fire2
{
name="Cover Fire 2";
sound[]={"\sound\cover_fire2.ogg",db-10,1.0};
titles[]=
{
};
class cover_til_bird
{
name="Cover until bird sets down";
sound[]={"\sound\cover_til_bird.ogg",db-10,1.0};
titles[]=
{
};
class defend_position
{
name="Defend this position";
sound[]={"\sound\defend_position.ogg",db-10,1.0};
titles[]=
{
};
class five_one_down
{
name="Five One down";
sound[]={"\sound\five_one_down.ogg",db-10,1.0};
titles[]=
{
};
class helo_down
{
name="We got a Helo down!";
sound[]={"\sound\helo_down.ogg",db-10,1.0};
titles[]=
{
};
class hostiles_inbound
{
name="Hostiles Inbound";
sound[]={"\sound\hostiles_inbound.ogg",db-10,1.0};
titles[]=
{
};
class man_down
{
name="Man Down";
sound[]={"\sound\man_down.ogg",db-10,1.0};
titles[]=
{
};
class clear
{
name="Clear";
sound[]={"\sound\clear.ogg",db-10,1.0};
titles[]=
{
};
class man_down2
{
name="Man Down 2";
sound[]={"\sound\man_down2",db-10,1.0};
titles[]=
{
};
class man_down_medevac
{
name="Man Down, need medevac";
sound[]={"\sound\man_down_medevac",db-10,1.0};
titles[]=
{
};
class medevac_onway
{
name="Medevac on way";
sound[]={"\sound\medevac_onway",db-10,1.0};
titles[]=
{
};
class negative
{
name="Negative";
sound[]={"\sound\negative",db-10,1.0};
titles[]=
{
};
class over_target_gogogo
{
name="Over target, Go go go";
sound[]={"\sound\over_target_gogogo.ogg",db-10,1.0};
titles[]=
{
};
class rendezvous
{
name="Rendezvous with convoy";
sound[]={"\sound\rendezvous.ogg",db-10,1.0};
titles[]=
{
};
class riot_down_there
{
name="Riot Down There";
sound[]={"\sound\riot_down_there.ogg",db-10,1.0};
titles[]=
{
};
class RPG_RPG
name="RPG! RPG!";
sound[]={"\sound\RPG_RPG.ogg",db-10,1.0};
titles[]=
{
};
class small_arms
{
name="Taking small arms fire";
sound[]={"\sound\small_arms.ogg",db-10,1.0};
titles[]=
{
};
class taking_fire
{
name="Taking Fire";
sound[]={"\sound\taking_fire.ogg",db-10,1.0};
titles[]=
{
};
};
class war
{
name="War";
sound[]={"\sound\war.ogg",db-10,1.0};
titles[]=
{
};
class what_your_status
{
name="What's your status?";
sound[]={"\sound\what_your_status.ogg",db-10,1.0};
titles[]=
{
};
class where_you_go
{
name="Where are you going?";
sound[]={"\sound\where_you_go.ogg",db-10,1.0};
titles[]=
{
};
class 661_shotgun_reload
{
name="Shotgun Reload";
sound[]={"\sound\661_shotgun_reload.ogg",db-10,1.0};
titles[]=
{
};
class CmdDO26
{
name="BHD 1";
sound[]={"\sound\CmdD443.ogg",db+10,1.0};
titles[]=
{
};
class 671_sniper_rifle_reload
{
name="Sniper Rifle Reload";
sound[]={"\sound\671_sniper_rifle_reload.ogg",db-10,1.0};
titles[]=
{
};
};
class 672_sniper_rifle_cartridge_hit
{
name="Empty cartridge";
sound[]={"\sound\672_sniper_rifle_cartridge_hit.ogg",db-10,1.0};
titles[]=
{
};
class 913_shotgun
{
name="shotgun";
sound[]={"\sound\913_shotgun.ogg",db-10,1.0};
titles[]=
{
};
};
class 916_reload
{
name="reload";
sound[]={"\sound\916_reload.ogg",db-10,1.0};
titles[]=
{
};
};
class ceasefire
{
name="Cease Fire";
sound[]={"\sound\ceasefire.ogg",db-10,1.0};
titles[]=
{
};
};
class ceasefire2
{
name="Cease fire 2";
sound[]={"\sound\ceasefire2.ogg",db-10,1.0};
titles[]=
{
};
};
class closein
{
name="Close in";
sound[]={"\sound\closein.ogg",db-10,1.0};
titles[]=
{
};
};
class comeonyobastards
{
name="Come on you bastards";
sound[]={"\sound\comeonyobastards.ogg",db-10,1.0};
titles[]=
{
};
};
class damnit
{
name="Damn it";
sound[]={"\sound\damnit.ogg",db-10,1.0};
titles[]=
{
};
};
class dontletthrough
{
name="Don't let them through";
sound[]={"\sound\dontletthrough.ogg",db-10,1.0};
titles[]=
{
};
};
class eatthis
{
name="Eat this";
sound[]={"\sound\eatthis.ogg",db-10,1.0};
titles[]=
{
};
};
class fireatwill
{
name="Fire at will";
sound[]={"\sound\fireatwill.ogg",db-10,1.0};
titles[]=
{
};
};
class heretheycome
{
name="Here they come";
sound[]={"\sound\heretheycome.ogg",db-10,1.0};
titles[]=
{
};
};
class holyshit
{
name="Holy shit";
sound[]={"\sound\holyshit.ogg",db-10,1.0};
titles[]=
{
};
};
class imonit
{
name="I'm on it";
sound[]={"\sound\imonit.ogg",db-10,1.0};
titles[]=
{
};
};
class imout
{
name="I'm out";
sound[]={"\sound\imout.ogg",db-10,1.0};
titles[]=
{
};
};
class jayisgay
{
name="Jay is gay";
sound[]={"\sound\jayisgay.ogg",db-10,1.0};
titles[]=
{
};
};
class jesus
{
name="Jesus";
sound[]={"\sound\jesus.ogg",db-10,1.0};
titles[]=
{
};
};
class lastclip
{
name="Last clip";
sound[]={"\sound\lastclip.ogg",db-10,1.0};
titles[]=
{
};
};
class lokandload
{
name="Lock and load";
sound[]={"\sound\lokandload.ogg",db-10,1.0};
titles[]=
{
};
};
class lookout
{
name="Look out";
sound[]={"\sound\lookout.ogg",db-10,1.0};
titles[]=
{
};
};
class mandown
{
name="Man down";
sound[]={"\sound\mandown.ogg",db-10,1.0};
titles[]=
{
};
};
class medic
{
name="Medic";
sound[]={"\sound\medic.ogg",db-10,1.0};
titles[]=
{
};
};
class medic2
{
name="Medic 2";
sound[]={"\sound\medic2.ogg",db-10,1.0};
titles[]=
{
};
};
class ohmygod
{
name="Oh my God";
sound[]={"\sound\ohmygod.ogg",db-10,1.0};
titles[]=
{
};
};
class outofammo
{
name="Out of ammo";
sound[]={"\sound\outofammo.ogg",db-10,1.0};
titles[]=
{
};
};
class snipers
{
name="Snipers";
sound[]={"\sound\snipers.ogg",db-10,1.0};
titles[]=
{
};
};
class snipers2
{
name="Snipers 2";
sound[]={"\sound\snipers2.ogg",db-10,1.0};
titles[]=
{
};
};
class staytogether
{
name="Stay together";
sound[]={"\sound\staytogether.ogg",db-10,1.0};
titles[]=
{
};
};
class staysharp
{
name="Stay sharp";
sound[]={"\sound\staysharp.ogg",db-10,1.0};
titles[]=
{
};
};
class takecover
{
name="Take cover";
sound[]={"\sound\takecover.ogg",db-10,1.0};
titles[]=
{
};
};
class takeemout
{
name="Take 'em out";
sound[]={"\sound\takeemout.ogg",db-10,1.0};
titles[]=
{
};
};
class uwantsome
{
name="You want some?";
sound[]={"\sound\uwantsome.ogg",db-10,1.0};
titles[]=
{
};
};
class whoopass
{
name="Can of whoopas!";
sound[]={"\sound\whoopass.ogg",db-10,1.0};
titles[]=
{
};
};
class whoah
{
name="Whoah!";
sound[]={"\sound\whoah.ogg",db-10,1.0};
titles[]=
{
};
};
class wipeout
{
name="Wipeout!";
sound[]={"\sound\wipeout.ogg",db-10,1.0};
titles[]=
{
};
};
class yessir
{
name="Yes sir!";
sound[]={"\sound\yessir.ogg",db-10,1.0};
titles[]=
{
};
};
};
class CfgIdentities
{
};
class CfgEnvSounds
{
sounds[]={};
};
class CfgSfx
{
sounds[] = {};
};
class RscTitles
{
titles[]={};
};
//Konec souboru