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Author Topic: respawning on a aircraft carrier or other object?  (Read 1851 times)

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Commando

  • Guest
respawning on a aircraft carrier or other object?
« on: 08 Feb 2004, 21:08:00 »
Have tried out the hawk uss nimitz carrier and it really is the best west carrier out there for the moment  :D
I wanted to make a multiplayer mission with respawn on it but i can't make soldiers that die to respawn on the deck that's located 19 m up. they fall down in the water and die.. Anyone please help me out with a solution  :-\
tried setpos code in the init fields of the men but that only works first time when starting mission.

M_Horth

  • Guest
Re:respawning on a aircraft carrier or other object?
« Reply #1 on: 08 Feb 2004, 22:20:22 »
try respawning them on land and then jumping them to the carrier.

Commando

  • Guest
Re:respawning on a aircraft carrier or other object?
« Reply #2 on: 08 Feb 2004, 23:11:46 »
 :gunman: i made a mission recently where i had editor addon buildings and objects but it looks so messy :P maybe can take a couple of ladders and setpos them after one and antoher so that they can climb up but i have seen parachute respawn so there should be some way to solve my problem to  :beat:

Tactician

  • Guest
Re:respawning on a aircraft carrier or other object?
« Reply #3 on: 09 Feb 2004, 01:16:38 »
Ok, I assume only the west side respawns on the carrier.  Make a trigger like this..

Condition: alive player AND side player == WEST
Activation: player setPos [(getPos player select 0),(getPos player select 1),(getPos player select 2) + 19]
Activated repeatedly.

Commando

  • Guest
Re:respawning on a aircraft carrier or other object?
« Reply #4 on: 09 Feb 2004, 20:16:27 »
Thx tactician for the reply  ;D it actually helped me very much, player is that the name of the soldier that is going to be respawned ?
I also noticed that i have to have the respawn marker at the trigger to  :)

Offline myke13021

  • Contributing Member
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  • Myke
Re:respawning on a aircraft carrier or other object?
« Reply #5 on: 12 Feb 2004, 15:14:01 »
"player" is the loon which is controlled by a human player (duh)...so on MP map, this value (and it is a value, not a name) is different on each comp.....look it like this: AI controlled loon, PLAYER controlled loon  ;D

:edit:

when i read Tacticians post correctly, the trigger has to be same size and shape as the respawn marker...and same pos of course
« Last Edit: 12 Feb 2004, 15:15:17 by myke13021 »

deaddog

  • Guest
Re:respawning on a aircraft carrier or other object?
« Reply #6 on: 12 Feb 2004, 15:29:35 »
Quote
when i read Tacticians post correctly, the trigger has to be same size and shape as the respawn marker...and same pos of course


The size and position of that trigger makes no difference.


Offline myke13021

  • Contributing Member
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  • Myke
Re:respawning on a aircraft carrier or other object?
« Reply #7 on: 12 Feb 2004, 15:32:33 »
deaddog's right...didn't read it correctly

deaddog

  • Guest
Re:respawning on a aircraft carrier or other object?
« Reply #8 on: 12 Feb 2004, 15:35:16 »
Yeah, if it doesn't have the word "this" in the condition or you use "thislist" somewhere (condition or activation lines), then size and positions, present/not present etc, etc, doesn't matter.

Offline myke13021

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  • Myke
Re:respawning on a aircraft carrier or other object?
« Reply #9 on: 12 Feb 2004, 17:05:36 »
ya you're right...i know you're right  ;D

Commando

  • Guest
Re:respawning on a aircraft carrier or other object?
« Reply #10 on: 12 Feb 2004, 21:04:11 »
thx i know if works now, only issue is that ya sometimes fall through the deck on some places or when you respawn but thats just small stuff.  ;)
Im kind of sick right now so i can't sit with ofp much or so  :P