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Offline McHide

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camo weapon
« on: 31 Jan 2004, 17:58:08 »
Ok im using camoweapon.sqs script for my bipod on gun

but allways i recive the eror

error invalid number in exspression

ok my sqs

_unit = _this select 1;
_id = _this select 2;

? _id == M72B1legs : goto "M72B1l";
? _id == M72B1 : goto "M72";

hint "Error, no id!";

exit;

#M72B1l
_unit removeAction M72B1legs;
_unit playmove "CombatReloadMagazine";
~1
_unit removeWeapon "M72B1";
_unit removeWeapon "revolvermag";
_unit AddWeapon "M72B1legs";
_unit AddWeapon "revolvermag";
M72B1 = _unit addAction ["Zlozi","\m72b1\Scripts\Nogice.sqs"];
exit;

#M72
_unit removeAction M72B1;
_unit playmove "CombatReloadMagazine";
~1
_unit removeWeapon "M72B1legs";
_unit removeWeapon "revolvermag";
_unit AddWeapon "M72B1";
_unit AddWeapon "revolvermag";
M72B1legs = _unit addAction ["Odpri","\m72b1\Scripts\Nogice.sqs"];
exit;


and cpp

// M72B1 -------P3D----- McHide [SV]  
// poizkusni cpp
// some basic defines
#define TEast 1
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

#define WeaponNoSlot            0// dummy weapons
#define WeaponSlotPrimary      1// primary weapons
#define WeaponSlotSecondary   16// secondary weapons
#define WeaponSlotItem         256// items
#define WeaponSlotBinocular   4096// binocular
#define WeaponHardMounted      65536

class CfgPatches
{
   class M72B1
   {
      units[] = {};
      weapons[] = {M72B1,M72B1legs};
   
      requiredVersion = 1.75;
      requiredAddons[]={"BIS_Resistance","BIS_WeaponPack"};
   };
};
class CfgModels
{
   class Default{};
   class Weapon: Default{};
        class M72B1: Weapon{};
        class M72B1legs: Weapon{};
};
class CfgWeapons
{
   class Default   {};
   class MGun: Default {};
   class Riffle: MGun {};
   class M72B1: Riffle
   {
      displayName = M72B1;
      displayNameMagazine="M72 Magazine";
      shortNameMagazine="M72 Magazine";
      scopeWeapon = public;
      scopeMagazine = public;
      model="\M72B1\M72B1.p3d";
      modelOptics="";
      picture="\dtaext\equip\w\w_ak47.paa"
      optics = true;
      opticsZoomMin=0;
      opticsZoomMax=0;
      modes[]={"Single","FullAuto"};
      class Single
      {
         ammo="MCH_m70";
         multiplier=1;
         burst=1;
         displayName="M72B1 Semi";
         dispersion=0.00350;
         sound[]={"Weapons\AK74Single",1.000000,1};
         soundContinuous=0;
         reloadTime=0.150000;
         ffCount=1;
         recoil="M72B1single";
         autoFire=0;
         aiRateOfFire=05;
         aiRateOfFireDistance=800;
         useAction=0;
         useActionTitle="";
      };
      class FullAuto
      {
         ammo="MCH_m70";
         multiplier=1;
         burst=1;
         displayName="M72B1 Auto";
                        tracerColor[]={0.800000,0.800000,0.600000,0.50000};
              tracerColorR[]={0.800000,0.800000,0.600000,0.50000};
         dispersion=0.00950;
         sound[]={"Weapons\AK74Full",1.000000,1};
         soundContinuous=1;
         reloadTime=0.100000;
         ffCount=30;
         recoil="M72B1auto";
         autoFire=30;
         aiRateOfFire=0.25;
         aiRateOfFireDistance=500;
         useAction=0;
         useActionTitle="";
                };
   
   class M72B1legs: Riffle
   {
      displayName = M72B1legs;
      displayNameMagazine="M72 Magazine";
      shortNameMagazine="M72 Magazine";
      scopeWeapon = public;
      scopeMagazine = public;
      model="\M72B1\M72B1.p3d";
      modelOptics="";
      picture="\dtaext\equip\w\w_ak47.paa"
      optics = true;
      opticsZoomMin=0;
      opticsZoomMax=0;
      modes[]={"Single","FullAuto"};
      class Single
      {
         ammo="MCH_m70";
         multiplier=1;
         burst=1;
         displayName="M72B1n Semi";
         dispersion=0.00350;
         sound[]={"Weapons\AK74Single",1.000000,1};
         soundContinuous=0;
         reloadTime=0.150000;
         ffCount=1;
         recoil="M72B1single";
         autoFire=0;
         aiRateOfFire=05;
         aiRateOfFireDistance=800;
         useAction=0;
         useActionTitle="";
      };
      class FullAuto
      {
         ammo="MCH_m70";
         multiplier=1;
         burst=1;
         displayName="M72B1n Auto";
                        tracerColor[]={0.800000,0.800000,0.600000,0.50000};
              tracerColorR[]={0.800000,0.800000,0.600000,0.50000};
         dispersion=0.00950;
         sound[]={"Weapons\AK74Full",1.000000,1};
         soundContinuous=1;
         reloadTime=0.100000;
         ffCount=30;
         recoil="M72B1auto";
         autoFire=30;
         aiRateOfFire=0.25;
         aiRateOfFireDistance=500;
         useAction=0;
         useActionTitle="";
               
         };
      };
   };
};
class CfgVehicles
{
   class All{};
   class AllVehicles:All{};
   class Land:AllVehicles{};
   class Man:Land{};
   class Soldier:Man{};
   class SoldierGB:Soldier{};
   class M72B1Soldier:SoldierGB
   {
      picture="ismg";
      vehicleClass="Men";
      scope=2;
      cost=60000;
      accuracy=5.000000;
      displayName="MCH_M72B1 gunner";
      weaponSlots="1    +    16    + 10*      256    + 2*   4096    +    2    + 4*   32";
      weapons[]={M72B1,Binocular,Throw,Put,revolver};
      magazines[]={"M72B1","M72B1","M72B1","M72B1","M72B1","revolvermag","revolvermag","revolvermag","revolvermag"};
      threat[]={1,1,1,1};
      class EventHandlers
      {
         init = "M72B1legs = (_this select 0) addAction [""Odpri"",""\m72b1\Scripts\Nogice.sqs""]";
      };
   };
};
class CfgRecoils
{   
       M72B1single[]=
       {
       0.020,-0.065,0.030,
     0.060,-0.030,0.010,
     0.000,0.000,0.000
   };
       M72B1auto[]=
       {
     0.020,-0.065,0.030,
     0.060,-0.030,0.010,
     0.000,0.000,0.000
   };
};        
class CfgNonAIVehicles
{
   class ProxyWeapon {};
   class ProxyM72B1: ProxyWeapon {};
   class ProxyM72B1legs: ProxyWeapon {};
   
};



please help me , in inquisitors M24 is working this ....
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Offline McHide

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Re:camo weapon
« Reply #1 on: 01 Feb 2004, 10:36:14 »
 :(
so many good scripters and nothing??
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Offline McHide

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Re:camo weapon
« Reply #2 on: 08 Feb 2004, 01:24:53 »
 :(
o comon guys , will someone help me or no!??? :P
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Homefry31464

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Re:camo weapon
« Reply #3 on: 08 Feb 2004, 02:03:28 »
Isn't there a file called "debug", or something simiar, that pretty much tells you the exact line causing the error?

I'll see if I can find it.